Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nitrome · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Well, I guess it’s okay for some people, but me? Not a fan. First of all, I actually like the idea of it but the controls are the WORST. When I want to do some platforming, I can’t because I can’t move while I’m flying. And second of all, the character jumps to high and I often find myself being impaled on spikes while the enemy’s block me from moving on the ground. And third of all, I wish that there was a level creator in this game, but that’s just something that I really want to see in this game. And also you can just fix all of this. Just look at my suggestions, please. 1. The controls. Simple. Just add the option to have arrows on the screen to move left and right and add a jump arrow on the right. 2. The jump power. Just fix the jump power. That’s all. 3. The level editor. Just make a level maker mode to the game, and boom you have a game that can be played over and over and over again. And better yet, you can have it so that you can upload your creation to the world. And you can make the level creator start with you placing the blocks and making it lift and descend or make it randomly roll around the map or make it target the player. Second, you place the environment, enemy’s, ( with the option to make them fly or walk) special stuff, and the decorations all in a hot bar at the bottom. And then you can give them the option to save and play it in a section called, “Saved Levels” an you can also have them test it to see if it’s beatable and then they can upload it. Overall, I give it the rating 3 out of 5 stars because the controls are not exactly good and the fact that there’s no level creator.
This game just blows my mind, with gameplay especially. I really love puzzle games, but with the way you made this I love it even more! First off, the way you can change gravity blows my mind! It’s super fun to use that gravity to your advantage. Second, the way you can move from each side of the shape is an amazing way to lay out a puzzle, it’s really fun to navigate through the shapes and when that combined with gravity change it’s amazing. But it doesn’t stop there! Lastly, AR. Just the thought to add AR to all of this is such a good idea! And it work really well compared to other games. Now the cons- only 2 that I’ve encountered. 1 A very rare glitch that when transferring to a different box (like in first level) you get stuck on the corner. 2 add but that’s expected form any free game. Amazing app otherwise!
I’m an avid fan of Nitrome, and I’ve eagerly followed this game throughout development through their twitter profile. This is their first 3D game (for mobile at least) and its a pretty significant step for a 2D developer to pioneer into the third dimension. So, as their first attempt, this game is very unique and well built, with a gleaming myriad of unique ideas. However, as a game in and of itself, there are a few flaws. 1. Controls are clunky. Certain levels of this game require accurate precision, and the “swipe to walk” controls fail to deliver. Additionally, there’s also no multi-touch support. This means it is impossible to move and jump at the same time, which is a MUST for platformers like this one. Multi touch support and an option for buttons instead would be very nice. 2. You can’t rotate the world to see the full level unless you’re in AR mode. Keep in mind AR is only supported by iPhones 6s and up. In order to see a new facet/part of a level in standard mode, you’ll have to go to the edge of a block. The way the camera moves, you won’t know what’s on the other side. An arrow shooter? A spike block? A shrunken? It’s basically impossible to know without flat-out(heh) memorizing the level layout. And even so, moving parts will always be a surprise. A solution could be to add a joystick to the pause menu, allowing you to safely rotate and view the world. 3. Your character falls too slowly. Not sure if this was intentional, but I don’t see the point of it. This ties in with point number 1, where many levels need precision to complete. There’s no way to move your character out of harms way when a spike block comes rushing in at your level. Having a way to make your character fall faster would really help. Overall this is a good game, something very reminiscent of Fez, Monument Valley, and the like. But when it comes down to it, it plays out more like an experiment than a fully polished game. Though it has a few flaws, I hope this paves the way for more 3D-related Nitrome games.
Flat Pack. A 2D and 3D platform mix-up! Features: • Cool traps and enemies that escape the confines of the level. • Take to the skies and explore 3...
| Name | Price | Type |
|---|---|---|
| Remove Ads - premium | $3.99 | One-time |