Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗CapPlay Interactive Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So I really like this game, and I’ve been having fun, but there are also 2 MAJOR problems the first one is that you don’t get enough prestige currency, which is red gems in this game. They even updated it to make it so you got more, and then I finally get to a new highest wave and check how many red gems I’m going to get, and it’s only like 30, I’m at wave 337, and I was getting consistently in the 100s when I wasn’t even at wave 200. The fact that you actually end up getting less and less red gems as you progress, ruins this game, and it needs to be fixed, AGAIN. The other problem is that every time I am offline I barely progress any waves, and I KNOW that I could have that I could have gone way more. Like seriously you’re going to tell me that I only went like 10 waves in an hour, when when I load up the game I go twice that much in 2 minutes. This means that to make any actual progress you need to have your phone on for a while. PLEASE DEVS IF YOU ARE READING THIS INCREASE THE NUMBER OF RED GEMS THAT YOU GET
The biggest issue is the Knock Back skill. When you get maxed out or even high level on this skill it pushes the enemies so far back that it completely renders the Splash attack useless. It gets really bad at higher wave levels when it pushes small enemies far back for up to a minute and you end up getting all of the enemies bunched up at your wall killing you. You can’t attack anything because the cannon is focused on the one enemy and it’s range is pushed way back that the splash isn’t even visible and can’t kill anything. Next time I prestige I’m not going to upgrade Knock Back very much at all because of this. The next issue is that certain things like rare loot, cost discount and double cannon should be permanent and not reset when you prestige. They are so expensive and when you prestige it takes a long time before you can earn enough to even start to unlock them. Maybe you should make things cheaper when you prestige each time. The ads weren’t working but you fixed that.
I pre-ordered this amazing game a couple of months ago, and I do not regret it. After getting the notification of the game finally becoming available to play, I immediately launched it on my iPad. I really like this game because of how simple and enjoyable it is shocking enemies with lightning by tapping. I also really like how you can upgrade the rate of one's tap and the damage per tap. Overall, this game is a 5/5 and it can be played when one is on a road trip or is bored in general!
Different from other idle games, in "Eternal Cannon" each upgrade is accompanied by a new skill, which means dozens of upgrade projects with their pow...
| Name | Price | Type |
|---|---|---|
| Upgrade package | $0.99 | One-time |
| Some Gems | $1.99 | One-time |
| Upgrade package | $1.99 | One-time |
| Beginner Pack | $2.99 | One-time |
| Ads Grinder | $3.99 | One-time |
| Upgrade package | $4.99 | One-time |
| Lots of Gems | $4.99 | One-time |
| Growth Pack | $7.99 | One-time |
| Capsule of Gems | $9.99 | One-time |
| Pile of Gems | $24.99 | One-time |