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Reviews (3)▼
There are so many aspects of this game that are really top tier, the balancing, the unique puzzles, the use of location design in puzzles, the bits where you get an item and can unlock a bunch of little things you might have noticed building up on the way!!! As a huge fan of escape games for years, this was really well done. To the developers: There were only two places I saw where there could be improvements (not because they were bad at all, rather that they served their purpose but didn’t excel in the way other aspects did) and that was the graphics and story. The design was great, but the textures of items were somewhat low-res. I imagine that’s either due to rendering or having to do with the limits of whatever platform you’re using to create these items, in either case, I’d bet there are ways in this modern age to create more detailed textures. Not a necessary thing, but might be nice. The story is a much bigger avenue for intrigue, as it doesn’t even really factor into any gameplay, just the opening and the different endings in a storybook format. All the information within them could be accomplished within the game through the character’s thoughts upon reacting to different objects, plus some simple visuals at the end (the view outside the ship panning up to the moon and the edges getting a red gradient as the moon grows larger and the dialogue and thoughts give context for example) and that would give the player more of an emotional connection to the character and story. If you need a writer, or someone to integrate the story you’re telling into the gameplay, let me know, I’d love to work with you. Either way, amazing work, I’m so glad there are still games in this genre being made with such skill!
Wow. What a looong escape game. Lots to explore. Like another reviewer wrote...be prepared to take item notes and jot down map locations. There’s a lot to juggle and it can be easy to forget where certain things are later in the game. But that’s the fun of adventure games...it’s up to US to find and figure things out. No hand holding. Imho...the game map itself is a little difficult to understand...tho I’m not great with spatial layouts of games in the first place. Some people might prefer an interactive map...maybe even key places to teleport to. But once you get a hang of the arrow movements, it becomes easy enough to move around. Eventually you’ll use ladders to bypass blocked rooms and walls. Again, that can be confusing but that’s also part of the game ...it’s like a location maze puzzle. And the controls and scene swapping are lightening fast...so running around is quick and easy. Adventure and escape games are my fav so I enjoyed that running around and finding things. And for sure, this dev’s games truly keep getting more complex & longer with more puzzles & interactives. Much thanks! Cheers
I think this must be app gear’s longest and most intricate game yet. You will definitely want to keep a map and record how you get to different main areas because some will get permanently blocked and you’ll have to find/remember the alternative route. Expect to get lost a lot! I did find a bug with inventory where if you slide it too far over, everything disappears. If that happens, close and restarting the app, and load the saved game. You will be put exactly where you left off with all your inventory restored. Being careful not to slide inventory all the way to the end will help avoid the bug. App gear is working on a fix. Amazing game, most puzzles aren’t super hard. You’ll have a ton of fun in the wisdom room.
Version History (15)▼
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App Details▼
The man woke up in the morning sun. He has no memory about anything and can't even remember his own name. His journey to recover his memories begins n...