Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗HONGKONG LAMBDA TECHNOLOGY CO., LIMITED · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This was, at a time, the best game I’ve played to date. The community was amazing, and the trade system was beautiful, the looting was amazing. Because the loot system was so well and the trade system, you didn’t HAVE to spend money. You could grind day and night and still make enough premium currency to level skills, get equipment, keep your pet alive, etc. I don’t know what caused the player base to seemingly evaporate overnight but it was surely sad. And as the game was mostly team based for instances, the game quickly fell apart shortly after. I believe this game still could come back stronger then ever, but it would have to make it more free-to-play friendly. As no one wants to spend a bunch of money if there’s really no competition. Once people see more and more players, they’ll be enticed to spend more to be the “top”. I recommend making gold/silver available as rewards in quests that a player could do solo, and bigger gold/silver rewards for them to do in a team. Of course keeps these quests as daily’s so that no one can grind more gold/silver then they should. Maxing out a skill, getting an Ire Of Abyss should still take time. If they implement that one change, I will, without a doubt. Come back and happily live and breath EO again. I’ve spent a ton on this game when it was alive and I can’t wait, and hope that they make the changes so it brings back new and old players. No one wants to cash to be the best, if they’re only competing with themselves. Bring in the player base, and then slowly focus on the monetization of the game. 5/5 game, with unlimited potential.
So I used to play this game way back in in 2012 and it was the most fun I’ve had playing an app. I recently re-downloaded it and it seems like 90% of the player base has left. All the servers are merged and no one I know plays anymore. It’s clear that devs don’t care about this game anymore as most of the recent updates have just been bug fixes and nothing has been changed in game besides some events. It’s sad to see because the game isn’t bad it’s just boring and pointless
Ok game seems fun I enjoy the play the items seem cool art work is great however the money system is hard cause you need silver and only way I see it get is buy at the moment I will update farther on this s as I find out more
Join 12 million players worldwide in this EPIC MMORPG for FREE! === Featured by Apple as: What we are playing, Featured Online Game === Feel bored wit...
| Name | Price | Type |
|---|---|---|
| 47 Gold Coins Package | $0.99 | One-time |
| 585 silver coin package | $0.99 | One-time |
| 235 Gold Coins Package | $4.99 | One-time |
| Exchange Ticket of Membership | $4.99 | One-time |
| 2925 Silver Coins Package | $4.99 | One-time |
| 5850 Silver Coins Package | $9.99 | One-time |
| 585 Silver Coins Package | $9.99 | One-time |
| 1955 Gold Coins Package | $19.99 | One-time |
| 11700 Silver Coins Package | $22.99 | One-time |
| 12000 Gold Coins Package | $99.99 | One-time |