Dungeon's Call: Into the Abyss

Satoshi Masui · iOS

Dungeon's Call: Into the Abyss

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Dungeon's Call: Into the Abyss screenshot 1Dungeon's Call: Into the Abyss screenshot 2Dungeon's Call: Into the Abyss screenshot 3Dungeon's Call: Into the Abyss screenshot 4Dungeon's Call: Into the Abyss screenshot 5Dungeon's Call: Into the Abyss screenshot 6Dungeon's Call: Into the Abyss screenshot 7Dungeon's Call: Into the Abyss screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Dungeon's Call: Into the Abyss Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.4 (9)

Rating Distribution

4.4
★★★★
9 reviews
5
11%
4
0%
3
0%
2
11%
1
78%

Top Countries

🇯🇵 JP🇰🇷 KR🇹🇼 TW
Reviews (1)
★★★★Slasher Review10/18/2025
Fun Idea, Enemies Too Durable

While I initially wanted to enjoy this game more, having to hit the same common monster a dozen times to drop it gets tedious really fast when it had to be repeated on a few hundred monsters every dungeon. I clearly the first dungeon twice, then could not find it in me to continue at the current pace. Build Used: Wand Int focus, elemental bolts

Version History (7)
1.0.77/16/2025
1.0.63/27/2025
1.0.53/17/2025
1.0.43/10/2025
1.0.22/20/2025
1.0.12/17/2025
1.0.02/10/2025
Available In (113 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (4)
EnglishJapaneseKoreanChinese
App Details

Dungeon's Call is a dynamic hack-and-slash RPG where you embark on adventures through randomly generated dungeons filled with formidable monsters. Cus...

iOS App ID
6739310989
Content Rating
12+
Min OS
12.0
Size
203.9 MB
In-App Purchases
Yes
Publisher
Satoshi Masui
Ja

In-App Purchases (10)

NamePriceType
320 gems$1.99One-time
Inventory Expansion$4.99One-time
850 gems$4.99One-time
Warehouse Expansion$4.99One-time
Experience Boost$4.99One-time
Remove Ads$9.99One-time
1,750 gems$9.99One-time
3,650 gems$19.99One-time
7,500 gems$39.99One-time
16,000 gems$79.99One-time