Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tancredi Trugenberger · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really hoped this had been fixed, but it hasn’t. It requires a number to sign in, but doesn’t actually sign in. It requires an extra three numbers that American phones don’t have.
That sounds like a great concept, but I can’t even sign in. For some reason, my cell phone number isn’t acceptable, even though I selected the correct area, and used my full cell phone number
Right at the start there’s a glaring issue in which I can’t even input my number because it doesn’t automatically space out and this causes it to not recognize it as a number. Try and at least making your game playable
Generate plot elements and assets, character illustrations, backstories and more, share campaigns with your party and make your adventure come to life...
| Name | Price | Type |
|---|---|---|
| 10 coins | $1.99 | One-time |
| 20 coins | $2.99 | One-time |
| 50 coins | $4.99 | One-time |
| 100 coins | $9.99 | One-time |