Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Yutaka Aoki · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game adopts a lot of classic gameplay elements seen in many drpgs like wizardry. It’s well done and polished. My only complaint is just character movements in the dungeon and the lack of being able to lvl up/change your parties equipment These aren’t major issues, but it would be nice to see a alternative control scheme for roaming dungeons like a dedicated virtual analog stick with virtual buttons that allow you strafe or interact with ladders. I greatly prefer that over the point and click gameplay While you can level up your character and change your characters equipment using consumable items that increase your stats. It doesn’t seem like the same can be done for your party. They will always remain the at a fixed level with the same base equipment. In many ways it makes the game a bit easier since you don’t have to really worry about your party members dying since they are very strong
Surprisingly fun, old school Wizardry-style RPG. Lots of good ideas like class changing and leveling classes separately as well as featuring your character for hire to other players in the Bar, and lack of gacha. However, the game is pretty bare bones at the moment. Not much content and the quests run out within a few hours, only thing left to do is grind and keep going deeper. While that alone isn’t necessarily bad, from the look at the developer’s other games, there isn’t additional content to come in the form of events, expansions, and other continued support beyond bug fixes. So it kind of feels like a waste of time to invest into grinding with nothing new to come. For now it gets a 3 star rating because it’s a fun way to waste a couple of hours, but I may revise it to a higher rating if I see it get more content.
Im a huge fan of dungeon crawler type RPGs, and this game is great! I absolutely love the class system going on and the recruiting system for your party. I wonder what is planned next for the game, and look forward to future updates. My only suggestion would be that maybe after a certain number of kills for a monster, their missing information fills in inside the record? It would be nice to know if there are any monsters out there worth grinding for their item drops.
Humankind is on the verge of extinction after being overrun by monsters. STORY: Your village was destroyed by monsters, and you lost all your friends...