Deep Dungeon: Explorer

Ngo Nguyen · iOS

Deep Dungeon: Explorer

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Deep Dungeon: Explorer screenshot 1Deep Dungeon: Explorer screenshot 2Deep Dungeon: Explorer screenshot 3Deep Dungeon: Explorer screenshot 4Deep Dungeon: Explorer screenshot 5Deep Dungeon: Explorer screenshot 6Deep Dungeon: Explorer screenshot 7Deep Dungeon: Explorer screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Deep Dungeon: Explorer Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
3.5 ★(4)

Rating Distribution

3.5
★★★★☆
4 reviews
5
25%
4
0%
3
0%
2
50%
1
25%

Top Countries

🇺🇸 US
Reviews (2)▼
★★★★☆Coldthunderinc2/2/2026
Absolute potential

In all honesty, this feels like it’s in “beta testing” mode. I’m up to level 10, so here are the Pros and cons thus far. Pros- Nice concept Classes are ok Chests, black smith and level ups, are “working” but feel they need to be tweaked, especially for the ranger. Exploring is ok, could be spiced up, but the concept is a good working start. The cons- Power ups feel like they work, but most feel like they don’t, especially with the cards you buy. The blacksmith upgrades, could be re-worked into something better, or improved. Powering up the classes would be a nice option to have, or equipment. I have had multiple instances were my character pathing gets stuck and become useless, and I have had a couple times, were every thing freezes or script fails and nothing is wanting to advance. Spice up locations/dungeons Maybe add a town or/and consumable items. OVER ALL- This idea has absolutely greatness waiting, if it’s done correctly.

★★★★☆BunnyFuFo2/1/2026
Buggy and too simple

I like the game and how everything works along with the design. It just needs a little more added and some bugs like characters disappearing to be fixed

Version History (2)▼
1.0.21/29/2026
1.0.11/28/2026
Available In (111 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇾 BY🇧🇪 Belgium🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)▼
English
App Details▼

About this game Decide – Explore – Descend! Choose your path wisely and dive deeper into the dungeon, where every decision shapes your jou...

iOS App ID
6758003522
Content Rating
9+
Min OS
15.0
Size
202.3 MB
Publisher
Ngo Nguyen