Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Cagri Gecin · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game has a lot going for it. Pleasant graphics. Challenging puzzles, but easy to learn. The timed blocks get a little annoying since you usually need time to plan your moves, but it’s really not too bad. What drives me crazy is the lack of an undo button. On top of that, when you die (which will happen a lot) it takes you to the level select area. At least let us restart on the current level.
Graphics are nice and solid idea for a puzzle. Some levels have a lot of blocks, and you must swipe once for every block, even when character is walking in a straight line. So 20+ swipes for level 2, that was more than I wanted to do.
The game is easy to understand, swipe your finger the direction you want the guy to go. I love the atmosphere, it’s spooky but it’s not too much. I will warn you that if you die the character does scream, if you’re easily startled maybe lower your volume. I’m not super far into it (maybe 8 levels) but I already love it. Makes me think to play it, which I love.
Imagine facing your nightmares in a lonely and frightened way, Kira and his teddy bear find themselves in a situation like this and try to find a way...