Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m tired of these games putting out advertisements that lie saying they’re no ads in their games. Having the word ads marked out doesn’t mean “hey we have the option in our game to turn off ads” It means we don’t have ads! Now before one of you get on her and respond back to me saying “wE cOMplEtLy uNDeRStAnd wHy yOuRe upSeT bUt Ads blah blah blah”. I’m well aware that it provides revenue and it keeps the game “free” but it doesn’t. There’s still a million micro transactions and plus there’s the time waiting to play your games. I don’t get on a game to watch ads about other games. I get on games to turn my brain off and just play. If ya wanna put ads in your game don’t force it. Make it where if a player wants extra coins or whatever they can watch an add. Also speaking of ads yours was completely misleading the one I seen was nothing like the actual gameplay. Which I don’t understand cause your game does seem fun. The false advertisement is honestly just so disappointing. It’s beyond sad how far games have fallen in the last 20 years
I’ve had this game for a real long time probably a couple years. I try it again every so often to see if they’ve made any changes to make it make sense but they do not. I’m on level 181 and I am fairly certain that I’ve never lost a round. I don’t even know how I could if I wanted to. All I do is buy cubes and merge them into higher cubes and then battle. The battles are like a lame version of Tetris we’re you add different block shapes to a 5x5 grid at the bottom of the screen. At least half of the time you’re forced to put the block in a certain position because it’s the only place it will fit. Then once you make a line it add to the totals at the bottom. After each block a bunch of guys run up the screen and get crushed or crush the other blocks. I’m not sure which one. There’s no strategy whatsoever. This goes on for a few rounds and the a mass of guys run up the screen and disappear until you run out of guys or they reach a chest. Wash, rinse and repeat. I guess I’m the idiot for continuing to do it but I kept hoping it would make sense but it doesn’t. And one last thing. Their first example picture on the App Store - I’ve never seen anytime that in the game. Not sure why it’s there. Oh, and btw, you’ll be watching an ad after every round if you want the extra coins. It’s just another ad watching machine disguised as a game.
I used to like it pretty well, but then they made significant updates that made it more engaging. Unfortunately I figured out how to game the game and ruined it for myself. I could pretend I don’t know that trick and keep playing the way I was before, but what am I even doing? It all seems so futile.
Merge cubes, blast blocks and complete levels! Can you get to level 100? Connect blocks from the same color to crush them! Make the longest chains an...
| Name | Price | Type |
|---|---|---|
| Small Gems Pack | $1.99 | One-time |
| No Ads | $2.99 | One-time |
| Beginner's Bundle | $3.99 | One-time |
| Pack of Coins | $3.99 | One-time |
| No Ads | $3.99 | One-time |
| Medium Gems Pack | $5.99 | One-time |
| Master Bundle | $9.99 | One-time |
| Huge Coins Pack | $15.99 | One-time |
| Big Gems Pack | $23.99 | One-time |
| Unlock-All Bundle | $24.99 | One-time |