Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fun Games Teknoloji Limited Şirketi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is fun, the merging is great, the power ups(the rainbow cubes and the bombs)are fun, but on thing I don’t like is that it’s kind of always the same, merge, place, shoot, collect, restart. I think it would be fun to have like pvps, or bosses to fight, or smth like that. I also think you should be able to decorate your gun. Also, WAY TOO MANY ADDS! There is an add after every level! I always just take the X2 blocks because I’m gonna watch an add anyway so I might as well get rewarded for it. I also think there should be contests to enter. Please take my ideas into consideration and get back to me. Thank you😀!
It started out interesting at first until I realized a few things about the game. You can get a “Wild card” block almost every time you get a higher block past the first couple of blocks by watching a video. Meaning you can chain your blocks to max level really pretty. Next block stats are pointless. They just upgrade your gun quality so which block you put where really doesn’t matter. When you start the end section of a run trying to clear waves, usually it’s dependent on how well you can shoot etc, until you can’t break the next wall. Except if you look at the sizes of the walls, it spikes the amount of the highest block you have by x3 or so so you can’t break it. Once you get the next block up, that wall number shrinks to an easily beatable number. Bomb blocks don’t shake up enough of the board as if you get a back pile or blocks on top of blocks, they won’t effect it enough to matter.
Runs well, combines the popular gun “evolution” and dice combining games, upgrades are quick to obtain as you play and take longer to build up as dice combine. It does have a lot of unavoidable ads at times, which occur during the results screen when you say “no thank you” to an optional upgrade, but also automatically upgrades outdated dice when you’ve upgraded above them. Don’t expect anything more than what’s on the previews, and you’ll have little problems.
Get ready for a gaming revolution with Gun Up Ball Master, a thrilling fusion of shooting action and strategic puzzle-solving! Dive into a futuristic...
| Name | Price | Type |
|---|---|---|
| Cube Pack | $2.99 | One-time |
| No Ads | $7.99 | One-time |
| Best seller pack | $9.99 | One-time |
| Starter Pack | $9.99 | One-time |
| Double Gun | $12.99 | One-time |