Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SuperMagic · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is fun but it really needs an update soon or I will get bored and I’m sure that’s the only reason the masses stop playing the game. Needs a huge update! The only complaint I have about this game. Not a crazy pay to win somewhat easy to grow. Grundy, fun, and everything is stable. Graphics are good, characters are different. More than one way to play. But there is just a combo thats the best which h I understand but may need to change soon. Tired of doing the same thing over and over again to win. We need a huge update and I’ll leave that to the devs to decide on. But they are making enough money to do an update and pay for the devs. Let’s see a HUGE update. Don’t let this fall like clash Royale did. Keep it going and this will become a staple and will provide more income for the team. I do not want to put money into a game that stays stagnant . I’ll just move into an another game like everyone else. Please provide us with a HUGE update. Reskin some characters update the sounds, add new levels, new mechanics of characters and enemies, add more dungeons, new resources for new things in each character, more levels, an option for limitless. Of course you need to balance some of what I mentioned but you can do it. The game is slowly going to fall apart as it has already. The player base is not what it was and that will continue as the game gets no update. There has been many games like it already that made tons of money then just fell off now no one plays them anymore. Won’t name names but we know. Let’s see a HUGE update!!!
Me and my boyfriend download this game and we were addicted to it for a while and still are, But.... we are starting to see that it is more of a pay to win type of game. The lib stones are only collectible through certain things like events and buying them from the store, it gets harder and harder to get demon eyes AND tickets are hard to come by as well and just 1 to 10 tickets a day is not much at all. Then you have to spend alll of your eyes to lib up ONE demons god just for it to not lib and take your eyes after grinding for three weeks. It is starting to feel like it is not worth playing anymore. Yeah its fun and all but if you dont buy top ups you just wont get anywhere and if you dont buy top ups then you will have to grind for months just to lib one god. To me and my boyfriend that is not worth it and he already put more than $200 in this game and barely even made a dent in any of his demon gods. Its just not worth it to me and he is starting to get tired of it as well. This game will start to lose allot of players once this is realized. Great game, but requires too much money and waaay too much time.
I know this game hasn't been out for too long so I'm excited to see where it goes! The reward system could use some work. Both in the game and the meta currency. There needs to be more opportunities to earn silver and gems outside of payments. I'd even be fine watching more ads but I don't have that option. Adding the solo tower recently was great, would love to see more of that! More maps too, as well as an option for choosing what enemies to hit. It's frustrating to know you could beat a boss or bounty but they choose the wrong enemy. I think having "targets the nearest enemy" or "targets bosses" as a tower trait isn't helpful. I'd rather the towers have traits that do something more interesting and have enemy selection be something we can do for each tower during the game, similar to Bloons TD.
Goblin bank contract is buggy. More maps and a toggle for enemy selection maybe? I feel like the jump from through 40 to 60 is too fast without more buffer. Possibly needing longer waves for more cash or adding in more of like 10%-20% more boss rewards. Maybe adding in magic stone reward criminals as an option and having to decide if you want do stones or gold and upping the reward from criminals to offset only getting one of the options. The jump from demon god to supreme seems superfluous and could use more impact like make them cost 150 stones and really have the supremes make an impact. I also really like the idea of Space soldier “gaining ranks” he always come in super late to the game so I can’t take much advantage of his skill yet. I plan to keep playing and try to build tactics but again really like the idea of gaining ranks that way it doesn’t seem like once you get your demon to supreme he is capped other than magic stone leveling.
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| Name | Price | Type |
|---|---|---|
| Newbie_Package_1 | $3.99 | One-time |
| GoldDrawBoard Daily Package 1 | $5.49 | One-time |
| ClaraSpecial Daily Package 1 | $5.49 | One-time |
| DrawTicket Package 1 | $5.99 | One-time |
| FirstGod Package 1 | $6.99 | One-time |
| Skin_95_Discount | $9.99 | One-time |
| purchase_unit_growth_package_name | $9.99 | One-time |
| VVIP Package | $12.99 | One-time |
| SeasonPassPremium01 | $17.99 | One-time |
| ClaraSpecial Package 5 | $69.99 | One-time |