Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Thuan Nguyen Quang · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Jasmine Nicole Jackson
How are you able to accomplish anything with 3-4 slow commercials I refuse to acknowledge, New Games I will not play, Points/credits I’m most certainly I’m not purchasing, everyone was served, and the few moments you need to complete means absolutely nothing. Since the gamers cannot be fair or honest with individuals playing, let’s do this. Stop Creating Games, We’ll Stop Playing And There Will Be No More Complaints! I think that is a awesome solution don’t you? The games will not have to lie about paying out, no more commercials, we will move on to quality living, making calls and accepting calls, and Joy and Peace will prevail in our lives once again. How does that sound Gammers? So Let’s Strike And Stop Playing Games. Pun Intended.
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