Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗ParkPill · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a fun game but there can be a lot more like unit leveling up, maybe like a tech tree and more units would be nice. I am giving this 4 star because there is no battle where you and a bot or person start in a randomly generated map and only start with 4 workers a castle and a mine. I feel like every rts game should have that, and if you add that in then this would be the best cartoon rts mobile game in the world. Please add.
Update: It gets worse the farther in you go. Since all units are unlocked from the first mission and there are no terrain differences between levels, each one plays out similarly. Therefore, in an effort to make the game scale in difficulty, the developer has huge stacked units in the late game. This is where there are 10-20 identical units in a single tile who move and attack together. In the last level I’ll play, this meant they instantly kill a barracks. The way around this is bomb units, who do big splash damage. However, the control scheme is so cumbersome that it’s not really possible to micro these units. If you’re a real fan of RTS games, avoid this one. There are many better options. Original review: There are enough issues with the game to prevent it from being a “good” game: -Building an orc hq is worthless. Only the original one can build units or be used as a resource drop off. -Unit AI is terrible. Your troops sometimes wander off across the maps and sometimes stand one square away from where their friends are being attacked. -Both plot and script are painful. -Only a few strategies are really viable. There’s not a lot of room for creativity Despite all this, I’m still playing. It’s like I’m expecting each level to be different from the last one... I’ll update once I’ve finished both campaigns.
It runs well and to be fair, probably one of the best controlling Rts games on the phone, most get confusing with their controls or how they do things, but this one is simple and easy to understand.
d Most adorable RTS in the world! Orcs and Humans are facing the huge battle. But wait! Someone weird is coming. Then every orc and human turns into...
| Name | Price | Type |
|---|---|---|
| Chapter 3 Early Access | $0.99 | One-time |
| Premium Retry | $0.99 | One-time |
| Chapter 2 Early Access | $0.99 | One-time |
| Starter Pack 3000 | $1.99 | One-time |
| Event hero set | $2.99 | One-time |
| Event hero package | $4.99 | One-time |
| Martial Art Package | $4.99 | One-time |
| Starter Key Pack | $4.99 | One-time |
| Starter Pack 10000 | $4.99 | One-time |
| Classic War Package | $4.99 | One-time |