Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It keeps getting stuck. It won’t let me put piles of cards back on the conveyor belt even though when I count the cards in total it’s 22, one color is 12 and the belt allows 24. It tells me I have to watch an ad to have back up space when I shouldn’t need it. I don’t like that it doesn’t give very many coins, but wants a lot of coins to renew lives. I also don’t like that in the beginning I could use s card that raised the number of cards to 24 and that was permanent, but later the same button is only for that one round and in 200 games I’ve only been able to use it twice. I almost don’t like this game because of these frustrations, but games are so bad in the app store this one is better than most of them. Ads need to not be so long. I start watching some but they take so long and have so many steps I just close the game and restart because that’s faster. I hate these 5 minute, 10 step ads. Update: Around level 220 it’s no longer about strategy. It’s a forced fail to have to watch an ad. And the ads are soooooo long. It’s making me lose interest in the game entirely. It’s more frustrating the further it goes. Everything is covered in mystery paper. Even when you open it there is nothing you need. Sometimes there are 5 pink blocks and no pink tiles to be seen at all while my holding pile is already full of 3 blocks worth of orange cards and there are more orange cards below to choose. It’s not fun and not cool to feel so forced. This game is worth 200 rounds and then time to delete.
So overall the game is fun and I enjoy it, even though it basically reuses the same set of base levels it’s still fun and feels different because as you select cards it makes the game different. The reason I gave it 3 stars instead of 5 is because if the daily rewards system. They give you three daily tasks that unlock levels for a weekly reward. I have never gotten the 2nd level weekly reward, at some point there will be a task that is something like complete 60 levels, or something difficult, not impossible, but difficult, and if you fail to get all 3 daily rewards once you miss out in the weekly reward, and now lose a lot of motivation to keep playing. I get they want you to pay money, but either make the daily rewards a little easier, or allow some leeway in the weekly reward. Like you could miss a couple single entries and still have enough for the weekly.
This game’s descriptors say “relaxing, satisfying,” and it’s very true! The animations are smooth, the haptics feel nice, and spring is satisfying. My only issue is that the levels are far too easy. My recommendation to the dev is to add challenges for each level: one star for completing it, another star for completing it under a certain time, and another star for completing it under a certain number of moves. This way, folks like me who want more of a challenge can get one (and this is better for you because people will need boosters more). I’m still playing even in its easy state, but I’ll be watching for an update to a more difficult version!
Master the Flow. Sort the Chaos. Dive into the most satisfying sorting puzzle on the App Store! In Card Factory, your job is simple but addictive: ch...
| Name | Price | Type |
|---|---|---|
| Small Coin | $1.99 | One-time |
| Card Factory Pack | $1.99 | One-time |
| Card Factory Pack | $2.99 | One-time |
| Login Offer 1 | $2.99 | One-time |
| Card Factory Pack | $4.99 | One-time |
| Card Factory Pack | $6.99 | One-time |
| Card Factory Pack | $7.99 | One-time |
| Medium Coin | $7.99 | One-time |
| Card Factory Pack | $9.99 | One-time |
| Card Factory Pack | $12.99 | One-time |