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Reviews (3)โผ
I originally had a fairly critical review. After finding out that the developer is one guy with a passion for card games, Iโm changing this review from a 4 to a 5. It was only a 4 because there are several parts of the game that I would prefer are faster and snappier. Hereโs my original review: First: the name of the app doesnโt fit on the iPhone springboard. Big no-no. Have it appear as โCrawlโ under the icon, not โCardCrawlAdโฆโ. Second: everything is so slow. After finishing a turn, it took 15 seconds before I was able to do anything. During this time, I couldnโt look at quests, pause the game, inspect a card, or do anything else. Then after winning an adventure, you have to sit through the same goofy scene youโve seen a dozen times, unable to skip it. Why? All in all, itโs a well-made game. It has a few bugs, particularly when selecting and deselecting cards. You can get into states that you shouldnโt be able to by selecting a card, deselecting it, and selecting another. But the production value was pretty good, and the cost for content was great. $3.99 for all characters is pretty reasonable in todayโs mobile market. Good job.
Yes, the tutorial tries to cram a lot into a bite-sized space. Just go in knowing itโll take a couple games for one aspect to click, then another, then youโll progress to a mastery before too long. Another complaint arisesโฆthe difficulty curve doesnโt scale properly. Once youโve got the basics, you can mindlessly conquer the first 3, maybe even 4 levels, before the final dungeon provides a real challenge. Thatโs 20 minutes to kill every time until actual user tactics start to be required. Cursed mode helps alleviate this, but Iโm not really a big fan of having to add my own difficulty modifiers. My other major hangup is the clunky UI. Card selection and tap and hold is unreliable, and the between turns animation and shuffling feels like a slog compared to Krumitโs Tale, which is the pinnacle of iOS card games. The animations and pace and sound design of Krumit make for a more satisfying, visceral experience. Overall though, very good, and the variety of extra characters is worth the cost. 2 tips: 1) hope you get the level 1 Bat boss early (or not at all) and 2) always, always save the Slime boss for last, even if youโve already discovered its dungeon. Dunno why the level 3 Slime is no nerfed, but def take advantage of it. Most of the other level 3 bosses are brutal.
This is one of the few games that I have come across that keeps me coming back for more. There is a learning curve and the more you play the more you understand. You come across combos that work and other that donโt. Every game is different, part is because of how you play and part is what cards and upgrades you choose. The longer you play the more you discover. Itโs like a game of chess, once you learn the basics you have only begun to play the game. There is a huge number of combinations and the game makes you think to play well.
Version History (85)โผ
Available In (113 Countries)โผ
Supported Languages (6)โผ
App Detailsโผ
Card Crawl Adventure is a solitaire style roguelike deckbuilding card game. In this single player card game you travel the world to visit cozy Taver...
In-App Purchases (9)
| Name | Price | Type |
|---|---|---|
| Unlock Berserker | $0.99 | One-time |
| Unlock Blood Cultist | $0.99 | One-time |
| Unlock Talisman of the Goddess | $0.99 | One-time |
| Unlock Pyromancer | $0.99 | One-time |
| Unlock Frost Warden | $0.99 | One-time |
| Unlock Mechanica | $0.99 | One-time |
| Unlock Necromancer | $0.99 | One-time |
| Unlock Weekly Tavern Crawl | $0.99 | One-time |
| Unlock Full Game | $3.99 | One-time |