Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗YOSHIYUKI NAKASHIMA · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Love the game. Only thing is I can’t gather or chop anything when on the right side of the item.
This game is adorable and easy to play. I’d love more content if possible. New areas to see and new items. This way the game is longer and more challenging in terms of gathering and fighting. Really cool though
It’s an okay waste of about 2 or 3 hours. There is no story line really and the dungeon is way too short. By the time you get close to maxing out your tools you’ve already reached and beat the 25th floor and the game abruptly ends. The tools max out at level 10 after that farming is useless no point in playing anymore. So it’s good if you want to play a game for 3 hours on one day and then never play it again. There is no replay value at all.
This is a story about a brave man who defeats the demon king. .... It's supposed to be a slow life in a peaceful world. But then a dungeon appears...