Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pedro Crispim · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ll give this game 3 stars, and here’s why: 1. The monster looks scary, but the screamer doesn’t at all; I had higher expectations from the screamer. 2. The neighbors also aren’t scary — when they appear, you can’t interact with them properly: they either disappear, and some other characters stay in the house, or the neighbors disappear altogether. 3. At the beginning of the game, I don’t have time to read the text — it changes to another text very quickly. 4. I don’t have time to complete the tasks — the monster appears right away. 5. It's unclear when the monster will leave, it felt like I was hiding and he was standing outside the door until the day was over. 6. I can just stand in my room and time will go on and on, that is, in fact, I can stand in one place and nothing will change, the time will go on and the task will not be completed One of the advantages is the atmospheric graphics, I really like the design, the way the objects are made, the game is decorated, but this is not enough for a good game ( Wishes: the game has not been thought out for too many days, I want it to be either 10 or 5 and worse, thank you for your attention (I'm sorry for the translation, I do not know
Hi! I apologize for only three stars. I have a few issues with the game. Still a good game, but some issues mess with gameplay. First: When I knock on a neighbor's door, sometimes the player will face in a different direction or teleport somewhere else. Second: The controls are kinda unorganized, if you know what I mean. Third: After a certain amount of nights (Up to fifteen, I think), their's no neighbors to talk to and the nights continue without anything happening, which prevents me from finishing the game, just like in your other game: 'The Boiled One'. Other than that, cool game. Love the details, the chores, the house and street design, and everything else. Good job! Edit: I forgot to mention that there's no way to restart the game.
Sooo maybe you found this game after playing the boiled one or the Backrooms and if you did then….yay but if you did not then go play the boiled one first that’s all I have to say I’ll make more sense if you play the first game then this one again the games called the boiled one
Dive into the Static: The Ultimate _Boisvert Horror Experience From the fractured recesses of the digital void comes "Boisvert: Analog Horror Game,"...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $2.99 | One-time |