Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Anton Nazarov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I wish I could speak to the developers directly, and thank them for this truly astounding accomplishment. This team of 3 people created something truly special that I’m sure I will play through many times to come. A note of criticism however, if the micro purchases were removed and instead you charged a few dollars for the game, 10 or even 15 perhaps, the experience would be well worth it and very well received. In summary, as I wait hopefully for a new dead space, I will play this loving homage to John Carpenter. Thank you for all your hard work, and god bless
You can rarely find any games that make you want to replay them again. And this one of those games because of its plot and unique use of creatures and weapons. My one concern for this game is it’s similarities with The Thing (1982) and one of the creatures that looks almost identical with Stranger Things’ demogordon. If you guys have consent for these two things then no worries, however if you do, then I’d be a little bit more careful next time. Other than that everything works perfectly, a few occasional glitches here and there but it’s fine. I hope to see more of these people’s games in the near future. In the meantime I’ll go check out their other games. Great game, definitely recommend it.
It’s not scary probably due to the weapons being there. I have a few questions, what kind of beretta is that? I’ve never had a beretta that only shoots a 7 round mag unless it’s a .40 or a .45 but still...that needs a change. And the radio tower is fine, I noticed someone commented about the radio tower being inaccessible. It actually is you just got to think outside the box or use a hint. The flamethrower isn’t as great as it could be because you literally use about half a tank to kill a normal enemy. I mainly axed my way through most of the game. Here’s an idea to make it scary, add in cutscenes with jump scares during certain parts of the levels. Lastly, you don’t need ads to unlock levels. I get it, it takes money to make money when it comes to game developing, but try to have a limit to the ads. Not everyone is stubborn enough like I am to grind through two ads to move on with a time limit between each ad. Anyways, cool concept! I just beat it with the extra ending so that’s all there is to it.
Can you save yourself and all humanity from terrible creatures? In this game you will find yourself in the ice of Antarctica, where you immerse into...
| Name | Price | Type |
|---|---|---|
| Shotgun | $0.99 | One-time |
| Aid Kit | $0.99 | One-time |
| AK-74 | $0.99 | One-time |
| Special offer | $0.99 | One-time |
| Big rifle pack | $0.99 | One-time |
| Flamethrower | $0.99 | One-time |
| Gold Skins | $0.99 | One-time |
| NO ADS | $1.99 | One-time |
| Grenadegun | $1.99 | One-time |
| All levels + NO ADS | $3.99 | One-time |