Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sybo Games ApS · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is my go to time waster, it’s pretty simple and the games don’t last too long. The weapons are pretty varied with a ton of different ways to play. I love the slight strategy of armor combinations, it’s just enough to take a little thought, but it’s not something you’re gonna be spending too much time on until you start collecting several different pieces for one character. It’s super generous with currency too , all chest types are available for gold and orbs are everywhere. Overall this is a really fun game and something I’ll happily put a little while into every day. I do have a couple of critiques though, the first being that different heroes feel kind of useless, I love the concept just not the execution. First of all the rarities don’t really mean anything aside from the score bonus, but there’s nothing about any of them that is truly unique to that hero, which makes collecting them lose the sense of achievement it should have. My suggestion would be to give each hero a unique upgradeable skill that costs orbs to upgrade, something to sink them into after you’ve already collected most of the gear. My other suggestion would be that equipping all armor pieces from the same set grants another skill, something that could be on a weapon. Adding both of these would add an extra layer of strategy that would definitely motivate me spend some more time on the game trying out different armor sets, heroes and simply playing to upgrade gear. And finally please please please add new worlds and levels, that’s the best part!
After playing multiple different endless runner games there’s one thing I can say about this one: “Revolutionary”! This game introduces something that should’ve been introduced a while back to endless runners. Upgrades, weapons , enemies , pets, different chapters, etc etc…. Why yes other endless runners already have that , but this game in particular takes it up a notch. Every weapon is upgradable and has different powers making the game more enjoyable and keeps you intrigued wanting to unlock more and more equipment to see what the next weapon/hero/pet has to offer. While running it’s not just one basic map but switches themes! Enemies: enemies are a big part of this game and being able to actually attack whilst running is quite enjoyable, but it does take some time and training to get used to the attack mechanisms. Overall this game tops other endless runners and has sooooo much potential! More updates incoming and I can’t wait to see what maps,weapons, heroes it will bring in the future. Now, some improvements to be made: 1. Some areas are over saturated with enemies and almost impossible to get past without losing a heart or two. 2. The weapon powers are easy to accidentally activate (all it takes is an accidental tap) 3. Some parts of the map are too easy to fly off of (maybe add a slower downfall? 4. Powers/weapons need to have better descriptions! Can find it confusing to see what powers actually do when selecting them and can be time consuming to decide which weapon/power to utilize. Overall this game is absolutely fantastic! Not a whole lot of ads that disrupt playing, and enough content to keep a player entertained, on a scale of 1-10 for endless runners this would definitely get a 10!
You know that old cliche about sports fans yelling at the TV whenever the referee makes a call they don’t like? Well, get ready to do a lot of that if you download this game. Blades of Brim is Sybo’s attempt to mix an endless runner game, a genre they’ve already become famous for with Subway Surfers, with elements of a dungeon crawler, complete with enchanted weapons and faceless ogres. The idea is appealing and the gameplay is fun. But the real problem is that they can’t seamlessly combine the dodging obstacles with the combat aspect. For example, in the game you’ll see a thug to your left and swipe that direction to kill it. Easy enough, until you realize that particular thug was standing in front of a bottomless pit. You couldn’t have known because the thug was completely blocking it. You don’t have time to dodge it; you fall in and die instantly. That’s how about half of your games will end. What’s more, the swords can offer some interesting and sometimes kind of helpful passives, but they don’t really do anything game-changing or useful. They’re mostly just aesthetic. Honestly, the game would be ten times better if there were an occasional life-up power up to help alleviate the damage and make taking damage from enemies less dangerous so players can pay more attention to the bottomless pits. But until then, there are better endless runners on the market.
This free game gives you endless fun that never ends, filled with cool missions and unlimited weapon and armor upgrades available. Join running forc...
| Name | Price | Type |
|---|---|---|
| Stack of Essence | $1.99 | One-time |
| 100 Essence | $1.99 | One-time |
| 12000 Coins | $1.99 | One-time |
| STARTER PACK | $2.99 | One-time |
| STARTER PACK | $2.99 | One-time |
| Pouch of Essence | $4.99 | One-time |
| 265 Essence | $4.99 | One-time |
| 560 Essence | $9.99 | One-time |
| Box of Essence | $9.99 | One-time |
| Barrel of Essence | $19.99 | One-time |