Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Brian White · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I haven’t played part 2 yet but so far the basement has lived up to its predecessors. It did feel a bit short and the puzzles seemed to get easier as you went on instead of harder. But maybe that was just my brain getting used to the puzzle mechanics. One thing that confuses me is that the little video trailer in the App Store seems to show puzzles and rooms and a bunch of gameplay that was not in the game. Idk if it includes puzzles from part 2 or if a massive update was done but it leaves me with FOMO. The light flickering and sounds didn’t bother me at all. Overall, it’s worth the $2. Would recommend.
These games by this developer keep getting better. There’s a good storyline, the puzzles make sense, production quality from the sfx to vo to music is great. I especially loved the art! Made me feel like I was interacting with a graphic novel, like I was in the story. Can’t wait to play part 2.
I have played every Hotel Orpheus game numerous times and absolutely love them. This game, however, doesn’t stack up. The loud uncomfortable noises, constant flickering lights and electric shock deaths make the game nearly unplayable for me. I’m disappointed in the lack of interaction with most of the environment and the very unclear direction makes the game feel like a chore. I am unable to progress due to a bug where the key for mailbox 909 is not in the jacket in the mailroom. I’m hoping this is just user error and not a bug. This franchise is usually fantastic and I’m sure, with a few tweaks, it will be again. I’m thankful for these developers and the unique, ingenuity if these games. I’ll always be a fan.
HOTEL ORPHEUS CHAPTER 4, PART 1. Step into a retro-future noir mystery as a detective searching for a missing hotel employee. Explore the depths of th...