Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Warlock Arts · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s October 1 21 and this is the first day I m asking for new levels! I will wait for 5 days!
Game was decent but I started getting ads for apps that were borderline smut. Kids are able to access this app! Deleting.
Can we get some more levels please?
HEY! We heard you like a block destroying game. So we added balls in your brick destroying game to destroy bricks with balls! What kind of balls do y...
| Name | Price | Type |
|---|---|---|
| 100 Gems | $0.99 | One-time |
| Welcome Pack | $0.99 | One-time |
| Remove Ads | $2.99 | One-time |
| 550 Gems | $4.99 | One-time |
| 1150 Gems | $9.99 | One-time |
| Beginner Pack | $18.99 | One-time |
| 3600 Gems | $29.99 | One-time |
| Advanced Pack | $49.99 | One-time |
| 6500 Gems | $49.99 | One-time |
| 15000 Gems | $99.99 | One-time |