Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MOBIRIX · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is fun and it’s fairly easy to obtain more of the credits needed for game play. This is the only reason I gave it a 3 instead of a lower rating. The glitches are incredibly annoying! Almost half the times that I attempt to use the clock feature during game play (stops the game forward motion) the game will take the required credits but not actually perform the function. So I loose the credits and get nothing in return. Very annoying. Another glitch that was happening over 50% of the time (has recently dropped considerably) was that credits would not actually be added to the credit total when earned. This was almost exclusively after completing an ad, clicking on the “reward” 20 credit image and then NOTHING was actually added. Again, not life ending but incredibly annoying. If it was not for the fairly easy and consistent opportunity to obtain these credits, I would be annoyed enough to simply delete the game as I have done with other games.
I am a fan of Mobirix in general as each game I’ve played from them has been intuitive and they have enough twists to keep me downloading one after the other. This one in particular has essentially a continuous fire which I have not experienced before (and I’m a little obsessed with brick breaker games.) Keep up the great work!
I love your bricks games SO much! I really do. But some of the ads are 30 seconds long. I know you have to make money, but I am NOT happy when I have to sit through the ads to get rewards just to survive levels... it’s very frustrating. I end up hating the products that you are supposedly trying to sell. I would like to ask that you might use shorter ads, or give the option to pay a little and not see them at all. Thank you for the game itself, though.
No need for waiting for the ball coming down because players can fire a ball in real time. Most addictive time killing game! [How to play] - Fire the...
| Name | Price | Type |
|---|---|---|
| Purchase 300 Ruby | $2.99 | One-time |
| Purchase 550 Ruby | $4.99 | One-time |
| Purchase 1200 Ruby | $9.99 | One-time |
| Purchase 3900 Ruby | $29.99 | One-time |
| Purchase 7000 Ruby | $49.99 | One-time |
| Ruby&Item pack_1 | $49.99 | One-time |
| Ruby&Item pack_2 | $99.99 | One-time |
| Purchase 17000 Ruby | $99.99 | One-time |