Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gameloft · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This a great new game with unfamiliar, yet exciting characteristics. The potential makes me happy considering every other game on the App Store was duplicated or just became boring. The thing is once you get up to world 5 and so forth you almost need to pay real life money to either get more legendary cards, or more of any cards to upgrade the everliving life force out of them (which can be very pricy pretty much eliminating the free nature of the game). So far I’ve had to buy my way through world 5, 6, and soon to be 7 because of how frustrating it is to play them tens, possibly hundreds of times over, and over again. Other than the waste of time and money, the concept is unique, immersive, and very entertaining when I can actually get far into a world/level.
Very well done. Gameplay is fun and captivating, graphics are seamless, and fun factor is a higher level. Many tower defense games strive for this level of captivity. Complaints: 1. game crashes regularly. Watch an ad to continue gameplay or gain a bonus and game does not recognize an add was watched. Seems many bugs remain in final product. 2. 9/10 games are a miserable failure unless you get abnormally lucky with the tower card draw. I’ve spent hundreds of runs now on level 6 with every different style and type of defense only to discover it looks like I’m stuck unless I pay real money to super-upgrade my towers beyond standard gameplay level. Not quite calling it quits because the actual game is great and much fun, but again it seems the only way to avoid absolute failure is to spend real dollars on upgrades (which isn’t a surprise in a mobile game, just a disappointment).
I will say I made it to world 8 and well I have spent 10$ on it but that was like 5 mins ago lol this game is not a pay to win nor is it a boring game the only flaw I have it the bot system on duo, I have notice they randomly sell turrets and replace them with lower tier turrets and I get some may be working on the battle pass but other you can tell are bots because they will be on world 2 and have the same turrets I have and some will be exclusive turrets and stuff like from events from the first event to now haha I personally feel like one day the devs can do away with the duo bot system and allow players to connect to players more frequently then now however it’s still a great time passer and my wife hates when I play it so it’s a 10/10 for me
Insatiable alien swarms want to chow down on your castle! But your towers are ready to unleash the lightning, let loose the poison, set them ablaze wi...
| Name | Price | Type |
|---|---|---|
| Beginner Deal | $0.99 | One-time |
| No Ads Pack | $1.99 | One-time |
| Starter Pack | $1.99 | One-time |
| Carrot Pack | $1.99 | One-time |
| Bucket of Gems | $4.99 | One-time |
| Battle Pass | $7.99 | One-time |
| Spicy FIre Pack | $9.99 | One-time |
| Crate of Gems | $9.99 | One-time |
| Bunny Pack | $10.99 | One-time |
| Super Battle Pass | $12.99 | One-time |