Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Nex Game Studios OU · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The boardgame-style play is a lot of fun, resulting in many hours of enjoyed gameplay. I love the way this game has made fan creations available. So when you’re done with the main content, you can explore what others have created. Believe me when I say, there is a lot out there to explore! Downside to that, is that the gameplay can get fairly repetitive over time. Even so, I find myself coming back to this game after periods of taking a break. The only reason this game does not earn five stars is the fact that there are still bugs in the game that have never been fixed. Most notably, scrolls of speed are broken, and certain weapons don’t show graphically, so when you attack it looks like you’re punching the monsters out. The black sword has that issue, and then maybe one more I think. Overall, this is an outstanding game that holds true to the simplicity of the original board game, while providing enough new content to keep old players interested.
This is a really good game and is almost exactly like a board game I loved in the 90s. My only complaint is that I’m color blind and it’s hard to distinguish the characters and health bars sometimes. It would be so bad on a larger screen, but a phone is hard.
What can you say but good things about this reasonably priced game? Good graphics, Excellent iPad interface, Replay-ability, easy to save and quit at any time and go back to when you have a minute. I only have a few critiques and questions: 1) When the entire dungeon level is cleared out you should be able to push a button and send everyone to the exit without having to roll your number of steps/moves… 2) When not in combat everyone should just have a standard number of moves Because when you’ve got 4 characters and everyone rolls nine except one that rolls two it slows down the game unnecessarily and delays you getting to where you need to go 3) I understand the addition of randomness and “fog of war” that is added by rolling your move went in combat but not outside combat; Outside of combat it’s just annoying 4) I have not found the speed scroll to be useful ... maybe I’m not using it right but it doesn’t seem to double the move of the character who uses it... maybe include the use of scrolls another and magic items in the tutorial? 5) Since you can sell weapons or armor that you find in the dungeon to the blacksmith, why can’t you sell potions and spells and stuff that you find that you don’t really need? 5) The freedom to name your characters whatever you want as well as some options as to their appearance would be nice touches
Delve into this classic board game style RPG, a tribute to the masterpieces of the 90’s which defined the genre. Play in the original dice rolling ta...
| Name | Price | Type |
|---|---|---|
| Support Package | $1.99 | One-time |