Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Big Fat Simulations Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is really good the graphics are good for IPhone and the no ads I LOVE! but some things I could recommend is 1: more airports I just don’t like how you only have 1 airport available or make them a little cheaper 2: make it so their is realistic ground crew and stuff like making some realistic boarding with people and stuff 3: the crashing the crashing is pretty good for mobile but a suggestion came you make a damage model like so the plane don’t just blow up and it can like fall apart into pieces depending on the crash 4: can you make it so planes can declare emergency’s like engine fires ETC and finally can you make the physics more realistic and make it so the London airport has more gates like gates to the side because there is lots of space for other gates like cargo and stuff and if you do some or all of this this game can be AMAZING
It’s a great game to pass the time, but a big feature it’s lacking is the ability to restrict which runways are for departures and which are for arrivals etc. it’s annoying to have to keep touting planes away from departure runways when I have a long line of planes waiting to go. Then these reroutes get jumbled up with other ones and it makes for more stressful gameplay. In the real world this doesn’t happen because arrival and departure runways are outlined in the ATIS. If this game incorporated ATIS it would be far better. when you pick your runways before starting you should be able to choose which runway(s) are reserved for arrivals and which are for departures. It can be optional if the player prefers the chaos as the game is now, but for those of us who’d like a bit more realism it can make the game more enjoyable.
Overall good game, good for quick fun. Two things would be nice: option to change departure runway once plane has started taxi, a hold/stop command anytime a plane is on the ground, and for emergencies once the emergency is done, a request to continue taxi instead of an auto start... many crashes occur when a plane stopped on a runway starts automatically with no way to stop it, and some planes are delayed when you can’t change the departure runway once assigned and pushback from gate is complete
The skies are busier than ever! Airport Madness 3D: Volume 2 expands the series with ten challenging new airports, more aircraft types, additional gat...
| Name | Price | Type |
|---|---|---|
| Miami International | $3.99 | One-time |
| Lukla, Nepal | $3.99 | One-time |
| Princess Juliana Airport | $3.99 | One-time |
| Toronto Pearson International | $3.99 | One-time |
| Chicago O'Hare | $3.99 | One-time |
| John F. Kennedy International | $3.99 | One-time |
| Hong Kong Airport | $3.99 | One-time |
| Las Vegas Airport | $3.99 | One-time |
| San Francisco International | $3.99 | One-time |