Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jianfeng Wu · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The design of the game mechanics of the first mode (technology, trade, etc.) are very intentional. Unfortunately, this game has very major flaws. First, you can only create 6 ship designs in the Orion mode. Since there’s 5 premade designs, you can only create one design before you’re forced to scrap one design (which also deletes all ships of that kind, very annoyingly when I wanted to create faster colonists). Also, the premade designs should automatically update to use the latest tech you have. In addition, there’s a bug where the AI can send troops to attack you even if you have a nonaggression pact with them. I’ve lose multiple valuable planets this way, and the worst part is you can’t even take it back without breaking the treaty. There should also be a setting to disable the council, the game isn’t fun when you can either auto win or auto lose after a hundred years. Moving on to the other mode, I bought the asteroid scanner and mining laser but can’t figure out how to mine asteroids (I also clicked the find nearest asteroid button that did nothing). I played it for a couple hours and it was honestly pretty boring, not much comment here. There’s also a watch ad for free money button that trivializes the early game.
I’d been waiting for a clone of my fav game in high school. Thanks for bringing it back. Works great for 90% of the original. No ship combat is the only complaint.
Generally this is a fairly good mobile version of Master of Orion. It plays basically the same so far as the map, resource management, the techs and tech game, diplomacy and ship design and how the races play. Where it lacks is there is no tactical ship combat and battles appear to be decided in a simulation where you get the basics, how many ships participated and who won which is ok but fails for several reasons. #1) you can’t see how your ship designs played against the AI so adjusting for a different outcome is almost a guessing game #2) it almost seems as if the winner is the one who brings the most ships to the table regardless of tech or design and it appears as if the winning side doesn’t sustain any losses? As ship combat decides much of the end result I had to delete this game as it left me frustrated. Mind you I just started back playing MOO prior to getting this so I have a good feel for how ship combat plays out
Two classic space strategy experiences in one game. Build a galactic empire in Empire Mode, or captain your own starship in Captain Mode. Whether you...