Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Lilith Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
At first I didn’t think I would enjoy this game or find it challenging enough. But after playing the first chapter, I became interested in the two main characters, so I stayed with it, and when I reached the conclusion, I was sad to say goodbye to them. They are just robots, but they care about each other, so I came to care about them. The illustrations are lovely and the animations and mechanics function well. I appreciated the free hints, and since the player is offered two alternate endings, I was happy to have the option to replay the last chapter. I have only two criticisms. Objects are quite tiny and at times impossible to discern on a smaller smartphone screen, so if each object could be expanded momentarily or identified with text when a character picks it up, that would help. My second issue is that the dialogue isn’t on the screen long enough, so I often missed the ends of sentences, and sometimes there wasn’t a way to repeat them. I would like to see the dialogue of a character consolidated, perhaps into one paragraph, instead of at times requiring the player to tap after each sentence to continue, and leave the paragraph on the screen until the player taps again. This is a slow and relaxing game that took me several days of short periods to complete. I looked forward to playing it after a stressful day. I can’t wait to get the sequel!
I bought it and I rarely buy things because I want something worth my money great story but it is way to short if you need ideas I have some (they enter metropolis then find no one but bots they explore three buildings all to find the zoo where the bird is then they look for a growing camber to grow Jamie’s body back then the collector strikes again this time trapping them in a maze after figuring out a pipe puzzle they escape into a cyro chamber (empty) where they have to free the system from the computer virus then they travel across a swamp giving food to robot crocs to pass by and Jamie with his new body finds a laboratory and trying to bring their friends back they only succeeded in bringing the child back then they build a home and rebuild the garden the collector finds them again but after a puzzle to get into the basement they find the collector gets collected and torn apart by a robot snake who then leaves and after finally freeing the parents and finish building the home it becomes a place for robots to get repairs and the story ends there. (Possibility traveling through ice jungle ocean and herds of robot animals along the way))
I really loved the style of gameplay and reminded me very much of ‘Broken Age’ but there would be a few things I would change I wish that the dialogue didn’t continue until you tapped the screen, sometimes I couldn’t read fast enough and others it was very slow and I was ready to move on already I wish there was a ‘run’ mode in which if you double tapped a spot the characters would/ get there faster. Even if the walk mode was slower then the current mode it would make it seem faster when having more then one option *SPOILERS*I wish we could have rescued the box robot from the lab along with the the brain. I had Abi carry the brain and DD carry the robot but only the brain made it out for some reason *END OF SPOILERS* And finally I wish the game was a little longer. It’s good that certain games leave you wondering what will happen next and wanting more, but the ending was very unsatisfying to me, and I wish it was longer, or maybe a second game to continue it. Other then these small things I loved the game a lot! The art style was beautiful, the animation was clean, and the storyline was easy to follow. Well done!
= PocketGamer Big Indie Pitch Asian Division Winner= = IMGA Selected Game= = Indieplay, Excellence at Visual Art, Nominee = “Great example of storytel...