Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Streamsoft Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This app presents one short demo on the concept of immersive 3D music. The next choice you have is a dozen or so “subscription options” with identical wording for each option and a wide range of fees … whether that is monthly, weekly, hourly, yearly or perpetual nobody knows. Frankly speaking, Apple should ban all such subscription services that are unclear on their subscription offerings!
360 reality audio is cool. The app however is presumably used to see performances that you have e-tickets for in order to experience these in the 360 reality audio. All the videos included in the samples are extremely sluggish and suffer a very low frame rate. I wouldn’t buy a ticket for a performance to watch it as a slide show just to experience it in 360 reality audio. Once that is fixed then the app would be usable.
Ok , I’m intrigued by the sound of the 360 experience, but the app doesn’t tell you how to get the music you like in that format . There are a couple demos that sound great , but there is no access to songs to play on “ my list” which must be bought with a ticket . I’m not buying a ticket not knowing what I can purchase . By the way, this whole 360 thing is the way headphones sounded 50 years ago . Now you gotta pay extra to get that experience? I have a cheap pair of magnavox headphones from the 70s that make your head swim in music . No app needed . Disappointing.
360 Reality Audio Live is a revolutionary online platform from Sony and Streamsoft Inc., allowing you access to major live performances, on-demand or...
| Name | Price | Type |
|---|---|---|
| Purchase access to live show | $24.99 | One-time |
| Purchase access to live show | $32.99 | One-time |
| Purchase access to live show | $34.99 | One-time |
| Purchase access to live show | $39.99 | One-time |
| Purchase access to live show | $40.99 | One-time |
| Purchase access to live show | $41.99 | One-time |
| Purchase access to live show | $42.99 | One-time |
| Purchase access to live show | $45.99 | One-time |
| Purchase access to live show | $47.99 | One-time |
| Purchase access to live show | $48.99 | One-time |