Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Wondersquad · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The core gameplay is fun, very RNG dependent but with the right team of defense towers you can progress and learn. However the Gatcha system is my main complaint... it seems to not only return the desired tower “cards” used in upgrading your towers/gaining new ones. But also the very currency you spend to open said gatcha at a extremely reduced rate. If I spend 500 gold (which without bonus rewards can take a looooong time to earn) for a 3 pull gatcha instead of getting 3 tower cards you are likely to get mayyyybe 1 new tower card and 2 cards of less than 50 gold (combined) back. Same goes for the token boxes. This feels like a ripoff mechanic and devalues the gatcha system quite a bit. The gem pull works the same way. You are better off just saving your gold and gems and buying directly from the shop. Plz remove currency from the gatcha system... we can earn that naturally.
Fun game, with plenty of customization and interesting gameplay— the only thing that throws me off a bit is how punishing co-op seems compared to the two other modes. Especially when you’re paired with what seems to be almost entirely bots; it’s incredibly hard to get to wave 10, let alone past that. Could use a bit more information on bosses/enemy types too— didn’t realize one could take away units until I had seen it several times.
An update to co-op for “more fun” has completely ruined any progression. It is so difficult that my team of leveled up legendaries can barely last past wave 10. The reward averages 5 coins which is abysmal compared to the cost of upgrades and shop items. Subsequent updates to “balance gameplay progression” has changed nothing. Each wave has monsters with HP that sky rocket. Summoning is too expensive to deal with the increased amount of high Hp monsters and you cant kill enough to upgrade damage during co-op gameplay. Until the co-op is fixed, I cant find myself investing in this game. I have no interest in pvp as I play this with friends. I won’t be recommending this game now because of the nearly impossible to play co-op. No more fun. I suggest lowering the monster/boss HP in co-op, increasing the rewards, or increasing the amount of points gained when defeating them.
Are you looking for an immersive action RPG tactical battle simulator game? How about experiencing the best of idle defense against enemy invasion? Wi...
| Name | Price | Type |
|---|---|---|
| Cat's Gratitude (discount) | $0.99 | One-time |
| [Daily] Efficiency Package Ⅰ | $0.99 | One-time |
| Co-op Starter Package | $2.99 | One-time |
| [Daily] Efficiency Package Ⅱ | $4.99 | One-time |
| VIP Membership - 1 Month | $5.99 | Monthly |
| Rainbow PackageB | $5.99 | One-time |
| Items PackageA | $7.99 | One-time |
| Season Pass Ticket | $7.99 | One-time |
| Resource Starter Package | $9.99 | One-time |
| Gold Package | $19.99 | One-time |