斗罗大陆:猎魂世界

Anhui 37 Network Technology Co., Ltd. · iOS

斗罗大陆:猎魂世界

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

斗罗大陆:猎魂世界 promotional image

Screenshots

斗罗大陆:猎魂世界 screenshot 1斗罗大陆:猎魂世界 screenshot 2斗罗大陆:猎魂世界 screenshot 3斗罗大陆:猎魂世界 screenshot 4斗罗大陆:猎魂世界 screenshot 5斗罗大陆:猎魂世界 screenshot 6斗罗大陆:猎魂世界 screenshot 7斗罗大陆:猎魂世界 screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does 斗罗大陆:猎魂世界 Make?

Monthly Revenue
$100.0K
Annualized estimate
$1.2M
Per Download
$10.00

Platform Performance

🍎iOS
Revenue
$100.0K
Downloads
10.0K
Rating
4.4 (25,054)

Rating Distribution

4.4
★★★★
25,054 reviews
5
11%
4
1%
3
2%
2
4%
1
81%

Top Countries

🇨🇳 CN
Reviews (3)
★★★☆☆好久不见了宝宝🍼8/9/2025
流畅问题

首先他流畅度不如别的一些同类型游戏,然后就是我游玩这款游戏的时候总是会遇到卡退的问题,这不是我手机的问题,我的手机性能他是非常强悍的,玩一些比这款游戏更强悍的游戏都可以做到流畅到极致的 但是我的手机有玩这款游戏的时候,却有时会遇到卡退等问题 然后这款游戏当中有许多设置画面清晰精致度等的设置 但有的一些人可能他们的手机性能不太好,但他们也想玩这款游戏,我建议官方可以将这款游戏做得更流畅一些,让更多的一些低配置手机也能玩一下这款游戏

★★★★别再有人使用啊7/18/2025
零氪能不能玩

零氪其实是能玩的,前期就是拼体力,零氪会出现体力不足导致评分没办法继续提升的情况,别人第一天能打的东西你需要等第二天才能打。其实这个游戏开个月卡买一下体力其实前期和重氪的差不了多少,能打的都能打。到了后面都是养成游戏,氪不氪都无所谓,慢慢提升也是能打的,游戏里能送的卷还是挺多的。毕竟随时都会出新的更强的所以可以先攒着再抽。总的来说可玩性还是不错的!

★★★★★蟹黄火腿吐司7/15/2025
评价

我很难给出评分,就写点建议吧。建议魂环设置个年份上限,因为没到突破,都要全部魂环再狩猎,玩家比较筋疲力竭。还有就是,充值的适当减少一点,充值的战斗力上升,不充值的战斗力就一直都会是一点点,游戏如果十分有趣,觉得值得,大家都会充值,而不是这种方式。还有就是,不升级无法推进的剧情,升两级推进一点,很疲惫。其次,武魂突破建议10级突破一次,现在是29级刚突破完,到31级还要继续突破。斗罗大陆本身的机制,也是10级突破一次,然后猎取魂环。现在的体验感,就是非常耗费时间,非常难玩。希望可以改一改,谢谢!祝生意兴隆!

Version History (23)
2.9.18/6/2026
2.8.16/8/2026
2.6.13/19/2026
2.5.12/2/2026
2.4.112/18/2025
2.2.511/7/2025
2.2.410/16/2025
2.2.29/28/2025
2.2.19/25/2025
2.1.59/9/2025
Available In (1 Countries)
🇨🇳 China
Supported Languages (1)
Chinese
App Details

斗罗IP首款3D写实大世界MMORPG——《斗罗大陆:猎魂世界》公测震撼开启!多端互联,猎魂无界! 动漫小说双授权,这一次,重新定义斗罗大世界!国际动作巨星成龙破界代言,诠释真实战斗美学。更有百亿钻石瓜分、万元旅游基金、黄金古法大礼等公测福利赠上,来斗罗,跟成龙一起探索全新猎魂世界!你的斗罗梦,大...

iOS App ID
6739239402
Content Rating
16+
Min OS
12.0
Size
3692.1 MB
In-App Purchases
Yes
Publisher
Anhui 37 Network Technology Co., Ltd.
Ch