Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗倩倩 皇甫 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
首先这个是我玩到的目前配音全程最多的游戏。虽然配的不算特别好,但是已经很不错了。 新手友好在于迷题提示比较多,特别是前期,基本在哪个房间道具就在该房间找,不用转来转去。确实因为某些提示比较迷惘而忽略了本身信息。 不够细致,画面可以更精美。故事已经明显后续挖坑走向了。希望第二作进步
最后一章我觉得蛮惊喜的这个概念 前面就和普通的古风密室逃脱差不多 但是感觉刚刚开了一个头就没有了 希望能就这个概念在多多做几部 有点讨厌的是 广告时间动一下手机就会跳出来东西比较烦
惊喜!提前那么多把游戏做出来,感谢制作团队给这个新春添加的乐趣。游戏虽然有小bug,但不影响游戏体验。整个游戏有三处无法解出来。第一处就是来到岛上要开门“以开门开门”真的有点理解不到这个提示是在“开”,第二处是房内“节气”解谜,很难联想到门锁文字左中右的暗示;第三处是摇骰子,真的看了提示后还是有点不明白其中逻辑,不过画风和故事都很完满,五分好评!期待下一部作品!
古籍有云: ”冥府之铃,唤作引魂,有宋氏意外得此铃,触之,如入鬼神之境...“ 数百年后的丰州,天赋禀异的宋林继承了引魂铃,其驭铃之术登峰造极,可入死者心牢探寻其生前记忆,凭此解决了不少本该成为千古谜云的案件。 然而,宋林的引魂铃不白摇,明码标价一百两黄金,远非一般人所能承受,所以民间往往流传的是他...