Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Martian Interactive Entertainment Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
走的也太慢了,而且要一直按着走真的很累很麻烦,而且刚开始去哪去哪没有指示瞎逛然后什么故事都没触发真的让人觉得很恼火,本来人物走的就很慢,走了老半天啥事没发生。那个长舌鬼出来那个音乐一点也不恐怖反而像蹦迪这和民国有什么关系吗?
我用的平板,没有出现闪退现象,打开后是横版游戏让我感到很惊喜,说实话,这么一款免费且剧情玩法都很新颖舒适的游戏,我已经很满足了,但不知为什么,它的评分那么低 ,或许会有一些小瑕疵,比如对话时字体出现的速度有些慢,光线有些暗,但这些我都可以忍受,总体来说,这是我盼望很久的游戏,难度适中,情节感人,背后故事引人深思,开发组辛苦了,继续加油!
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《回门》是一款民国题材、中式恐怖解谜游戏。 1926年,玉商乔氏之子乔予安结束了海外求学生涯返回家乡,但是这里早已和记忆中的家乡大相径庭,这个滨海小镇上下都笼罩着一层诡秘的疑云...... 不知去向的姊妹,疑云重重的医院,诡谲丛生的大宅,记录着魑魅魍魉的神秘笔记,动荡时局下的丑恶人性,医闹、冥婚、戏...