Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Lakoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
第一次遇到收点卡的游戏会限制打怪数量的,这种事情除了脑残策划实在想不出其他解释了。垃圾拉阔
朋友叫一起上来玩的。玩着玩着需要买契约书换地形。我买完了显示跟没买一样。别人都走了我留在原地。咨询客服。五分钟回一句话。不疼不痒。根本不是解决问题而是咨询我问题。要客服电话不给。要vx不给。让我在游戏里提供购买记录和截图。你特么跟我闹呢?怎么给你发截图。本来想玩会的。现在一点心情都没有。体验很差
官方不要在开服之前两天才突然公布有万能药和经验地图这些东西,这会让等了很久的玩家觉得你们在耍小聪明,不厚道,得不偿失。 另外,是否可以弄些不影响游戏平衡性的消费?比如变身外观,服装,武器造型,或者世界喊话收费(世界喊话1次消费5毛钱价值的道具,人人都需要喊,但是人人都不会有消费压力,积少成多,薄利多销,也是可观的收益),诸如此类的不影响平衡性同时可以增加收入的道具? 另外,希望官方能有很好的力度去封挂。
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