Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MAD PIXEL · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Game was fun for a bit (about 2 levels).. but not having any SFX other than basic UI taps is incredibly disappointing. Hearing the music track on loop is rather annoying when no SFX are being played. Look up Audio Exhaustion; in short it’s when the same repeated audio physically exhausts someone to where they want to close the game. That happened to me after 3 levels. On top of that, the long ad after just the 3rd level? You couldn’t wait until people hit level 10 at least? What a fast way to lose an audience. You don’t even give them a chance to enjoy the game because you play roughly the same amount of time, as the length of the first ad.. It’s genuinely hard for me to dislike a “casual” game like this one, but man.. To the Developer: Make more of an effort, and pick less greed.
THIS COMPANY THINKS SELLING ADS OVER A MINUTE LONG WONT RUIN THE PLAYER BASE. u can get away with a game that’s advert to level up if it’s good. You cannot do this if your selling ad slots over a full minute and fifteen seconds long. This is a cash grab. This is what a company does when it’s there very last move with a game. One final paycheck. People can stomach 30 second ads people will tear thru ads that are 15 seconds for in game currency or leveling. If you had a graph showing ad minutes watched like 95% of that pie would be 15 second -30 adverts. Because people just leave when it’s over 30 seconds. Your selling your fan base for a quick paycheck
I’ve only been playing for 10 minutes and I’m already in love with this game. It’s like I’m playing robocop with a turret. A guy with selection of where to shoot a grenade launcher plus one other good hero a guy that looks like a Raider from fallout 4 or a lady with a weapon that can occasionally shoot a grenade shot. This is very cool and very fun to play. Keep making games like this!
Buckle up and get ready for an epic battle, because they are getting closer and hungrier! Brace yourself for an impact! Hope you’ve built your train r...
| Name | Price | Type |
|---|---|---|
| NEW HERO: CHRISTINA | $0.99 | One-time |
| NEW HERO: CHRISTINA | $1.99 | One-time |
| NEW HERO: DADDY | $2.99 | One-time |
| Large Gems Pack | $2.99 | One-time |
| NO ADS | $3.99 | One-time |
| NEW HERO: TITAN | $4.99 | One-time |
| NEW HERO: DADDY | $5.99 | One-time |
| Ultimate Pack | $6.99 | One-time |
| NEW HERO: TITAN | $9.99 | One-time |
| Ultimate Pack | $9.99 | One-time |