Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗ANDREY NOVIKOV · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
We need more new (AND 100% free) puzzles, and less annoying ads. I open the app, and an ad shows up. I finish a level and an ad shows up. I go back to home of the app and an ad shows up. ADD A PACK OF FREE PUZZLES ASAP, or give me the ‘paid puzzles pack’ for free and I will watch the annoying ads. WE NEED MORE FREE LEVELS ASAP
There is an elusive charm to vague instructions and seemingly simple game play. This game IS a masterpiece, just like Tetris! Please keep it updated, I love this game! 👍👍
Rating because I have a puzzle volume that requires rating or sharing the game. The only reasons I have 4 stars is this stuff: 1) Why do you need to throw pop up ads and 30 second useless commercials every time I either complete or even try to begin a puzzle!? That already gave you more revenue from ads than the purchases! On the bottom, it is fine, but in a large window? Heck no! 2) Some puzzles are just too hard to even get 3 stars on. I know there's the hints, but here is the real problem. PUT A CONFIRMATION THAT YOU WANT TO USE A HINT! Good god, I already wasted 2 unnecessary hints after getting 100% on 3 volumes already! Besides, good luck once you run out! You can't buy any hints! So if you can't 3 star, be prepared to spend hours just increasing the score on a puzzle by like 70 or 100 and still not get 3 stars. Puzzle difficulty is ridiculous!
TETRIS® 40 YEARS: This game designed by Tetris® creator. Symbol Link designed by Tetris author Alexey Pajitnov is a novel take based on a well-known...
| Name | Price | Type |
|---|---|---|
| Alexey's Pack III | $1.99 | One-time |
| Alexey's Pack II | $1.99 | One-time |
| Pack of 12 Hints | $1.99 | One-time |
| Remove Ads | $1.99 | One-time |
| Puzzle Pack IV | $1.99 | One-time |
| Puzzle Pack VI | $1.99 | One-time |
| Puzzle Pack V | $1.99 | One-time |