Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dalcomsoft, Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I like the addition of upgrade cards but we should still be able to use a 5 star card of the same artist for card upgrade, as that’s how the rest of the superstar games I have played have been. I would be pretty cool to add that back or at least maybe convert those to upgrade cards because at the moment if you get dupes it’s kinda pointless. (Even less than that at the very least specify that you can’t use 5 star powered up cards as upgrade material so that those of us who regularly play superstar games don’t waste our time on it.) Also on a separate note, I do like the format of the different difficulty levels and how it kind of leaves space for adding additional difficulties for the same song. Also maybe it’s just me, but the difficulty on this game seems really easy in comparison to the other ones I’ve played. Like I cleared “Take My Hand” max difficulty without even knowing it was the hardest one on the app. Maybe I’ve played superstar games too much but all of the songs also seem really really slow, and it would be cool to add some harder songs to keep it interesting. :) Anyways if you read this far, thanks for reading.
I am a first time superstar player, so I feel I have a fresh perspective. Overall I love the game! I don’t mind the 5 headphones bc watching 30 second ads isn’t too big of a deal for me to play more songs. I don’t even mind the amount of diamonds for cards bc diamonds aren’t too hard to acquire (although it does seem a bit expensive at time just to get repeat cards). My biggest issue is getting more upgrade cards. I have so many cards that need to be upgraded but not enough upgrade cards. It’s also hard to get upgrade cards? And so I can’t really progress through the game. Unless I spend diamonds to buy upgrade cards, but that seems unnecessarily expensive. If there’s any solution to put more upgrade card rewards in the game, I would be much happier with the game:
I like the game but the issue is we, have 5 headphones :// I don’t know why, we have only 5 headphones maybe you should give us 20 headphones I am grateful that, we actually have zb1 and ke1per😊👍😊 buttttttttttttttttttttttttttt please fix the headphones not to 5 i wanna play all the songggfgsggsgsgsgsgsgsgsgsgsgsggussjeusjsusjdjsu
Global rhythm game SUPERSTAR meets the new wave of K-POP, WAKEONE! Join the journey of ZEROBASEONE and Kep1er at your fingertips! Play WAKEONE artist...
| Name | Price | Type |
|---|---|---|
| 120 Diamonds | $0.99 | One-time |
| First time! 240 Diamonds | $0.99 | One-time |
| 650 Diamonds | $4.99 | One-time |
| First time! 1,300 Diamonds | $4.99 | One-time |
| First Step Package | $5.99 | One-time |
| First time! 3,600 Diamonds | $11.99 | One-time |
| 1800 Diamonds | $11.99 | One-time |
| monthly Premium Pass | $17.99 | One-time |
| 4000 Diamonds | $22.99 | One-time |
| Open Special Star Pass | $22.99 | One-time |