Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗1Button SARL · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I am by no means an aficionado of these kinds of game apps. But I can recognize elegant craftsmanship when I experience it. The various puzzles in this progressive game are intensely satisfying to solve. It's a safe, "multi lives" environment in which to play and explore. Objects in these spaces work with predictable physical attributes of weight, momentum, sliceability and mass. It is a field of pristine Archimedean abstractions yet with the real-world persnickety-ness of kitchen cabinets being explored by a scientifically absorbed toddler - that'd be us. I relax playing this game and feel better, not worse, when I'm done. Not true of many games that recruit our dopamine receptors with far more ruthlessness. A nice design.
I started out liking this pretty well but soon got annoyed. First off, there was nothing to let you know you had to complete the puzzles in such a way that you earned a star. I saw checks when I finished some puzzles and thought that was good, then saw a red star and thought I'd somehow done something wrong. It wasn't until I reached the end of the pack that I figured out I needed red stars on a certain number of puzzles to go further. This was also not the first puzzle pack so I'd gone quite a way without realizing. Then, with no instructions to clue me in, I realized/figured out that you needed to complete the puzzle within a certain number of "cuts" to get the red star. Okay, fine. If I'd known that from the start, I'd have been more careful. I appreciate the thought that went into these puzzles but, the further I go in the game, the more I find that I'm just playing around trying to make the cut just to the precise point where the right percentage of the object will fall/fly/whatever at just the right angle, etc. It is more nitpicking than puzzle solving. I'm at the point where I'm ready to delete because the fun-factor is gone (and I'm someone that usually can't put down a physics puzzler).
So from only playing this game for five minutes, I have to say I love this game! I will not go on the whole review just talking about how much I love it though. This game is for the casual player who has time to spare. The levels are simple, but somehow very rewarding. You do not have to do the puzzle in a certain number of cuts, though most of the time there is only the one way to cut it, which makes the game non-stressful. Like other reviews have stated, it's a great game to do while you are waiting for something. So, to sum it all up, if you like games that are simple, rewarding, non-stressful (in my opinion) and good to do while sitting on the couch or waiting for something, this is definitely the game for you.
--------------------------------------- App Store Best of 2015! --------------------------------------- Your finger has never been so sharp! Cut with...