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How Much Does States Builder: Trade Empire Make?
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Reviews (3)▼
I’ve noticed the competition levels up significantly when I level up. I started stock piling product this event and the highest player had 60k when I started upping my score by 700 K and they went to 53 billion. I went up from 17th place to 2nd place down to 72nd place. This is all within 30 minutes. You can’t tell me 71 people got on an all up their score at the same time that significantly. That isn’t even fair that I spent time on this competition to come in 71st place. It is one thing to have fake competition, but to escalate their score so significantly that I have no chance of even competing is not fair, especially if people are spending real money to try to win it. It also offered me several ads to watch of the highest negative being at -1.2 billion coins. I actually watched one thinking maybe the negative was a mistake but it took my coins to a negative amount. The weird thing was I still had positive in the competition even though my coins were showing negative. It is the same on the territory competition. The competitors will connect random territories, but won’t send anything to their cities. I can disrupt their chains and they will never fix them even though they get the territory back.
This game reminds me of logistics - get the right materials through production and to market and go back through supply lines and reroute or upgrade supply to get everything flowing again. Unfortunately, it looks like theres only 4 levels left. Those past five locations look like they were quickly added only 4 or 5 regions. Without any of the issues of what port to or region to ship to for products to get to the correct location. The only issue i have had is the storage gets confused or the lines going to and from. Especially when one storage has products going multiple directions. Or you now need to reverse the flow due to sending to city and then needing to send to port. The productions and trade bonuses have rarely matched up with the product line i working on..some are so late i am not sure why my goal is to upgrade it. I have introduced it to a seven year old and explain the idle part. I think it is a good learning experience and a different type of puzzle. The head to contest needs something to make it more interesting. I play and everyone attacks my holdings. Since its always against the same 3 they may be tired of me winning it each time ive played. Maybe change the opponents more? Good job- so excited to have a game that is different from the rest.
Game is great very easy to pick up where you left off whether it be a couple hours or a couple days. the game itself is pretty explanatory so when I let my niece and nephew play on my phone, they can entertain themselves. And I don’t have to tell them don’t do this or do this. Is my only ask is when I close the app and open it again my progress doesn’t save all the time. So any upgrades or buildings that are connected together when I open it again, they will not be connected. And the upgrades will not be bought. I thought it was my Internet connection, but it doesn’t even while connected to Wi-Fi other than that great game no major complaints.
Version History (15)▼
Available In (114 Countries)▼
Supported Languages (18)▼
App Details▼
► ARE YOU RESOURCEFUL ENOUGH TO BUILD A WHOLE WORLD? It’s all about supply chains in this fun idle world-building simulator game where the aim is to...
In-App Purchases (10)
| Name | Price | Type |
|---|---|---|
| 80 crystals | $0.99 | One-time |
| 10 skip tickets | $1.99 | One-time |
| Starter Pack | $1.99 | One-time |
| Common Card Pack | $3.99 | One-time |
| Treasures Starter Pack | $4.99 | One-time |
| 30 skip tickets | $4.99 | One-time |
| States without ADS | $6.99 | One-time |
| Rare Card Pack | $9.99 | One-time |
| Battle Pass Gold Line | $19.99 | One-time |
| 140 skip tickets | $19.99 | One-time |