Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗KAYAC Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is so good but you should definitely add more levels and an achievement system so we can get achievements when bored
There so few levels, I already beat them all in one day, can you make more levels (maybe even a level selection) I also have some ideas like: Duel - a multiplayer game mode where the player have to destroy the other player. Endless mode - basically endless levels but with a time limit, like 30 seconds per level for level 1-20, 20 seconds for level 20-30, 20 seconds per 2 levels for level 30-45, and 10 seconds per level for level 45 and above, leaderboard available. Spring chase - basically the enemy spring (or whatever you call it) chases you until you die, leaderboard available
But, the levels are pretty slow and i wish for you to add more levels and wish for you to make the game harder i also love the animations. they are so cute when they run!
Tap and drag on the screen to aim your spear. Lift your finger and the spear fires in that direction! Use the spear-sticking wall mechanic to control...