Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Com2uS Corp. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First things first, I love Soccer Spirits. I first played it when I was a freshman in highschool, which was about 6 years ago. I haven’t played it in quite a while and I would love to get back into it. I stopped playing because of how confusing it was to get used to character changes. These changes would lead to meta changes or some players not knowing which characters are relevant or not with each nerf or buff. I think adding a character rating system would fix this. I propose updating the forums to allow players to rate characters from a scale of 1 to 5, which would then lead to their average ratings. Whenever a character is balanced, nerfed, or buffed, we should be able to update these ratings or go to a balanced section for each character to start anew to see how the balances compare to the past versions. Also, the same should go for stone builds. I often found that most of the popular stone builds for characters were for previous versions of the game, before the stats of the characters and stones were balanced, nerfed, etc. I hope you guys would consider this idea, because I think it’d be a great help to all players, including new players and returning ones like myself.
Honestly, I love this game a lot and I’ve probably been playing it for about 4-5 years. I love how there’s always something to do in this game and the events are always “generous”, making it really easy to get started in this game. I say “generous” because they help you get all the 5-star players you could want and plenty of resources, but what is really valuable are the legendary 6-stars. The draw rate on them are so disgustingly low that I think I have maybe 9 so I pull like 2 a year. Officially, I think the draw rate is around 0.25%-0.3%. If you want to buy one, it’s like 50$-100$ for one, which is crazy. That being said, it’s easy to get a good team, hard to get a strong team and get used to all the mechanics and stats of each player, skill, synergies, stone, etc. so lots of grinding and reading involved. I’m just a free to play player, spent 30$ on this game total, so I don’t really know how the paying players feel. I know I get burnt out every so often and have to take a break from the game for months. Basically, easy to get started, lots of grinding, and if you really want to a good, strong team, you should probably be ready to spend a lot of both time and money.
This game is loads of fun. The animations, colours, and beautiful art are one of my favourite things of this game. It looks so slick and pristine. Not to imply the game itself is to be snorted at. The actual gameplay is so wonderful. There’s tons of different ways to play, and different rewards for each to cater to what ever your goal is for the game. I honestly enjoy every form of gameplay. The characters are also so entertaining. It’s hard to not get attached. I adore all of my sweet babies so much, I couldn’t part with any of them. I think my only beef with the game is the dimension boss battles. They appear waaay too frequently so it doesn’t feel special at all when one does appear, the difficulty gets exponentially harder extremely quick, and you can only participate the one time before you have to rely on someone else to finish what you couldn’t if you are unable to take down the shield’s HP in your first match. The rewards start off very terribly too, which is understandable, but the difficulty to rewards ratio is very unbalanced in my opinion. I think that instead of the way they are set up now, there should be one dimension boss that’s impossible for one single player to beat, with a shield in the hundred thousands, and everyone comes together to attack that one dimension boss. I feel like it could drop completely randomly, but not often. Like once every couple of days or so. Each individual player could enter the match as many times as they pleased until the dimension boss was defeated, and the more a player contributes, the better the rewards get.
Illustration X Character Upgrade X Strategy Feel the endless fun on the ground! 1. Dynamic Sounds and Visuals Breathtaking card illustrations! Featur...
| Name | Price | Type |
|---|---|---|
| Crystal27 | $2.99 | One-time |
| Crystal45 | $4.99 | One-time |
| Beginner's Package | $9.99 | One-time |
| Bonus Pack 1 | $9.99 | One-time |
| Crystal90 | $9.99 | One-time |
| Beginner Package 1 | $9.99 | One-time |
| Bonus Pack 2 | $29.99 | One-time |
| Beginner Package 2 | $29.99 | One-time |
| Bonus Pack 4 | $99.99 | One-time |
| 6 Year Anniversary Package 2 | $99.99 | One-time |