Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Simple Machine, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is literally my favorite game ever. Thank you guys for making this awesome game. I do feel that the 4th level (the blue one) is really hard compared to the 5th level (the red one). I feel like they should be switched around because it’s supposed to increase in difficulty. Maybe I’m just too good at the diagonals and it’s hard for other people. I don’t know. Either way, I love your game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Also I want to know what your guys best score is because mine is 70 and I think that’s pretty good. (Also you guys should add some kind of stats thing that includes total number of attempts, total number of points, total time played, maybe even a ranking of how high your score is compared to other players)
Firstly, the disable sound button doesn’t work and it’s really annoying. Other than that it’s a good game. I just wish the developers put some more time into this one, as it’s such a good start. Small things like practice mode would be great, and I think there could be a better way to end the game than just speeding it up making it impossible. But there could be so much more... Picture a level creator where you could not only program in what should appear where and when, but also change the size of the grid. There could be portals you have to go through to get a diamond, or power ups to collect for a shield. You could change the background design to how you want it, or even put music in to time it with the action on screen. This could be like a geometry dash or Mario maker style game where the community keeps it alive and fun.
I love this game! Really fun and smooth. Although the game is amazing, I think it would be cool if there was like a timer system where it counted how long it takes to get to each level. This would allow the player to try and race themselves. Also, it would be AWESOME if there was a way you could start on a higher level instead of having to waste time on the first couple of levels. But you couldn't just unlock it by getting to a certain level once. For example, if you were to clear the first level 100 straight games then you would be able to begin on level 2 from then on and so on. So let's say you're able to get to level 4 every time off the bat and you're able to prove it by repeatable results, then you shouldn't have to waste time on the easy levels. However, it should require a high number of games in a row in order to prove it wasn't just a fluke. THESE UPDATES WOULD BE AMAZING!!!!!
Simple. Fast. Gorgeous. How fast can you Smove? Trying to stay alive has never been this fun. Swipe up, down, left, and right to dodge your way th...
| Name | Price | Type |
|---|---|---|
| No ads | $1.99 | One-time |