Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗FDG Entertainment GmbH & Co.KG · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game! I remember it being one of the OG mobile games on the App Store and absolutely adored it when I was a kid. I eventually deleted it to clear up space since I don’t really play games as often anymore. Recently, I went on vacation and had some down time, so I went ahead and gave it another try. Immediately, the controls felt natural and I fell in love with it all over again. The controls are very smooth, the concept is impeccable, and the gameplay is so casual, yet exciting. I can never get enough of it. However, I do have a couple suggestions: I completely prefer the Alt BGM, but the boss and menu music stays the same. The transitions this way are super awkward, so maybe some alternate music for each section could be purchased or something. Also, for Boss Rush mode, it would be cool if between each boss or maybe between every couple bosses, you can meet with the merchant and get some special items specific to the mode. Otherwise, I absolutely love this game, and hope to see more updates!!
Great game, but two issues to fix. First, the Knave's upgrades are supposed to increase the gold he gets, but they don't seem to do anything. Second, the Archer is broken. He's nearly unusable because it's nearly impossible to avoid bumping into enemies during the cool down between charges (like the wizard's power, but not as good), his arrows miss (ha ha) the point of the game by flying in arches when the action is mostly on the ground, and most flagrantly, even though his dash should be invincible, he still takes damage if you try to dash through the Minotaur's charge, making it impossible to avoid being hurt by it. I've gotten up to the fifth boss, Deathworm, a few times with the knight (though I need a lot of luck to even get to Peloria, the fourth); the archer can't even get past Minotaur, the FIRST. Please revamp their designs. Also, please change something so that the Tamer won’t get screwed over should he lose his mount during the Peloria fight (or enter the fight without one, as is guaranteed during Boss Rush mode); I haven’t experienced it myself, but it is apparently a serious issue.
Slayin is a little game that is shockingly entertaining. It has a surprising amount of replay ability despite its repetitiveness. The game is a some what of a mix between a shoot-em up and an endless runner, with the player being tasked to survive eight consecutive areas with a stage boss fight for each. The repetition comes from having to restart each time you die, and getting back to where you were can take a long time. However I was never too put off by this since there is a quite a bit off variety with the six unlockable characters and the in-level weapon and armor upgrades. It's simply a blast to go through and try to master every character and their weapons. There's also two extra unlockable modes to give the game more content. I was initially a bit worried about the microtransactions being too intrusive, but I never felt pressured into spending more money. Slayin may be short and repetitive, but dang if it isn't one of the best uses for a dollar out there.
PREPARE FOR THE WORLD’S FIRST ENDLESS ACTION RPG Slayin will test your skills like no other endless game on the App Store. Don’t get yourself fooled...
| Name | Price | Type |
|---|---|---|
| Bard's Poem | $0.99 | One-time |
| Bard's Sonnet | $2.99 | One-time |
| Bard's Epic | $5.99 | One-time |