Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗VITALII DRIBNOKHOD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s fun to play it but it’s so boring Winn you can’t play it’s friends and like who dose not want to play with them but if you really make it where we need to pay then why make the game because people paying is makeing the, lose money but it’s steal a good app I will give you that.
There are some reasons I do not like this game. 1, you can’t go anywhere even though there is a steering wheel and a sail, so that’s disappointing. And the food and water is pretty much useless because the health of your character runs out VERY slowly.
I want this game to be multiple player so I can be with my friend and you not have to pay!!!!!!!
Simulator survival on the raft will throw you into an epic adventure in the ocean! The main goal of the game is to hold out as long as possible alive...
| Name | Price | Type |
|---|---|---|
| Craft Item | $0.99 | One-time |
| 100 Scrap | $1.99 | One-time |
| 100 Leaves | $1.99 | One-time |
| 100 Log | $1.99 | One-time |
| 100 Rope | $1.99 | One-time |
| Respawn | $1.99 | One-time |
| 100 Wood | $1.99 | One-time |
| 250 Coins | $4.99 | One-time |
| Week | $9.99 | Weekly |
| Month | $19.99 | Monthly |