Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Voodoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The is terrible first of all it doesn’t tell you how many moves you get and then you end up losing which is really stupid and you every time I’m about to win it’s says high score reached which why would you put a limit on the high score and I don’t really like and every time I’m about to win a add comes on and the add is the like 5 mins and it’s takes too along to skip this game is terrible I hate it
You’re basically stuck with whatever the game throws at you. I know thats how the game works but why limit the high score possibility by purposely giving players unplayable pieces? The highest i could get was 86. I could do everything right and the game will still give me shapes that don’t fit so i would lose.
I play this game every day and i stoped bc the way it looks now it’s awful.
Put shapes in the correct place and build stacks. Reach 3 layers in stack to crush it and score bonus points! Tap on the circle to put shape in it....
| Name | Price | Type |
|---|---|---|
| No Ads | $2.99 | One-time |
| Starter Pack | $4.99 | One-time |
| Master Pack | $6.99 | One-time |
| Mega Pack | $9.99 | One-time |