Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Just So · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
My friends and I discovered this game on a random Saturday night and played all 30 levels straight. We wanna continue playing the game but it seems kind of pointless once you complete all of them on hard. We were wondering if the devs could make a user created section, that way there can be an endless amount of levels to be completed
Very cool game! My family and I really enjoyed this game! It was very creative and made us really pause and think when we had to try and communicate with someone that it was near impossible to do so. I was a little bothered when the majority of the game (levels 6-30) costed money rather than a adding DLC type section. Only 3$ but still. I can also understand this being a demo of sorts but there was no way to know that so expectations were left high and dry. What really made me irritated is when the medium and hard levels changed absolutely nothing about the levels but only made the time limits way shorter. I can understand a speedrunning section but there wasn’t really a way to know that prior to trying them and expecting them to be similar but more complex. I absolutely love the idea of this game but I didn’t appreciate at lot of the ways this wasn’t well explained. Basically, I don’t feel like expectations were set that this was a demo.
My mom, sister, and I love this app and play 5 levels a day. We are already done with the first 30 levels and plan to do the harder ones soon (we want to wait a while so we maybe forget how the levels work). I am hoping the game developers still plan on making new levels because we are blowing through them quickly!
Three players. One puzzle. No shortcuts. SenSense is a real-time co-op puzzle game built for three minds working as one. Exactly three players. No mo...
| Name | Price | Type |
|---|---|---|
| SenSense - Full Game | $2.99 | One-time |