Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fire Maple Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I enjoy adventure games, but most are a little scary for younger kids. I like to play sometimes with my kids that are 4 and 6 years old. Grisly Manor is not scary for kids, but also is clever enough with fun puzzles that require thinking. The kids can still complete things, but it is also fun to discover things as an adult. We've played most of Fire Maple games together and they are all fun.
I am a fan of the Fire Maple games. Grisly Manor benefits from the forethought that went into making the puzzles fit in with the story and the environments (as opposed to the games which just make you bounce from one slider puzzle to another combination lock puzzle just to retrieve items that make no sense in the storyline). The puzzles are at a medium level of difficulty (just hard enough to make you think, but far from exasperating). This game, like all of Fire Maple’s games, is a welcome relief from the gloomy, creepy settings and atmosphere in most of the games in this genre. The music is pleasant, the visuals are colorful, and the sense of humor is quirky and amusing, which makes for a stress-free puzzle-solving experience. The journal and the map are useful features, as well. Overall, even though this game is probably the shortest of Fire Maple’s games (makes sense, considering this was their first game) it’s a nice, calm way to spend a few hours, and scratch that puzzling itch.
When I was way younger I downloaded this game and the Lost City on onto my nook (I think they were the only ones available at the time). I played them for hours and hours. At the beginning they were difficult for me. But I just kept playing until I could speed run my way through it. Life happened and I forgot about these games until last week. Since my nook wasn’t working I spent hours on the internet trying to search these games. Eventually I found them and they were as amazing as ever. Although I did notice a few changes. The Easter eggs weren’t there before (and I’m curious as to what they are for. I only have 2/4 games (ran out of money) so I’m presuming you need to find the eggs in all four games). Also when I played it as a child, grandfather wasn’t in the basement. It was a chalk board or something with a note. (Im only kinda complaining about that bc grandpa does not have the same look as the game)
Grandpa always was a little eccentric. A fantastic engineer, he was always buried in his work, always coming up with new ideas and inventions that as...