Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fire Maple Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve played several Fire Maple Games and love them. Thus the five star review. I’ve never run into a game glitch until today. In the bell puzzle, I have tried again and again to use the hint system and solve the bell puzzle but the puzzle won’t unlock. I don’t know where to get help for this.
I love this game series and played through the original Grisley Manor and lost city but there is a bug with the piano puzzle in this game. When you go to enter the third puzzle combination on the piano the game will freeze and you are unable to play any further. Upon restarting the game the puzzle shows I’ve completed two piano combinations but will not show the third combination anymore. When I try to enter the third combination again (I memorized the sequence) it will not let me complete it! I hope it gets fixed soon I love these games and hope to buy the rest of the series but will not until this game gets fixed
I am a fan of the Fire Maple games. Hidden World benefits from the forethought that went into making the puzzles fit in with the story, which the developers seem to get better at with each release. The puzzles themselves are at a medium level of difficulty; just hard enough to make you think, but far from exasperating. I also appreciate how the developers spent time creating clever, organic puzzles that avoid employing the lazy tropes (slider puzzles, combination lock puzzles, tiny hidden objects, finding/using items that make no sense in the story/environment) that many of the games in the genre fall back on. This game, like all of Fire Maple’s games, is a welcome relief from the gloomy, creepy settings and atmosphere in most of the games in this genre. The music is pleasant and the visuals are colorful, which makes for a stress-free, family-friendly, puzzle-solving experience. The journal and the map are useful features, as well. Overall, this is a nice, calm way to spend a few hours, and scratch that puzzling itch. It doesn’t quite measure up to the Room and House of DaVinci games, but it’s a decent approximation.
The strange feeling you had all day followed you to bed that night. A sudden crash from the next room wakes you from dreams of magical lands, and se...