Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pixel Federation Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Especially through the first couple hundred levels, this game moved along nicely. I found it relaxing to play, as it was quite different from any of my other games. Each new contractor has a pretty detailed story for why we are helping him or her. Special events can be more stressful, but they are pretty lucrative. This game is pretty generous with freebies, but, of course, we can progress faster by spending some money. I find some of the ship offers pretty irresistible. Over time, it does start feeling repetitive and tedious, like so many mobile games with no end point. They seem to have stopped making any new events and just cycle thru the existing ones so we get the same event again a year or so later. I am not fond of the shifting emphasis away from ships to factories and orders and really don't like the event expeditions, but those are mostly pretty optional. This game does offer ads, but for me they are optional, things like doubling a reward or rushing a timer by watching an ad.
I’ve been playing this game for about 3 months now, and it’s pretty good. As far as free games go, it doesn’t shove ads down your throat, and also doesn’t prompt you to watch ads in exchange for currency or items, which is nice. They do pitch you a ship for a day or two every week or so in a bundle with their in-game purchasable currency, but other than that, it’s fairly lax. I have rarely run out of sailors (the ‘resource’ that lets you send out ships and restocks itself over time), which is nice if you’re tired of free games that push you into buying energy to continue playing for extended periods of time. It can be as time intensive as you want, with short “more-profitable” voyages with short voyage times like 3-15 minutes, and others destinations varying from 2-8 hours, as well as little bonus to collect at your harbor if you want to wait for ships to get back. Don’t get me wrong, the game had quirks (like the mobile version requiring you to collect a few barrels in the harbor to “save your progress” because mobile lacks a save feature and will sometimes not register your ships leaving if you send them and immediately close the game), but the content they roll out is neat, events keep you playing, and they’re balancing and tweaking things regularly to keep it fun. I hope lots of great content is still in store, and the game just keeps getting better.
I have played thousands of games on my iPhone and I must say this game has a lot of potential , I think this game just needs more content (pirate attacks , more missions , escorting other ships , more player interface , global chat , and more cooler ships , which I know more will be put in hopefully ). When I downloaded this game I thought it would be more like a modern transport game with modern cargo ships but I was fooled by the app icon and think it needs to be changed . Graphic wise the game is awesome , the flawless interface is very easy to navigate , the tutorial is not complicated which means it doesn’t give you that lost feeling in most ship games I played, Game loading time works well with my iPhone 7 Plus . The game currency is not a challenge to get its fairly easy to get gems to get those better ships with good stats so I don’t feel forced to buy gems to get ahead in this game and the actual progression (leveling up)is fairly easy , the offers are pretty fair and it’s priced at a reasonable amount which anyone can afford , like I mention earlier the game just needs more mission based content and I think it would be very successful in the future .. Please keep updates going I really do enjoy playing this game, Thanks!
Play Seaport, a ship management and strategy simulator! Build your own city on an island and become a shipping tycoon! This is a relaxing trade sim an...
| Name | Price | Type |
|---|---|---|
| Starter Pack | $2.99 | One-time |
| Expedition Pack | $2.99 | One-time |
| Special Pack I | $4.99 | One-time |
| Expedition Pack | $9.99 | One-time |
| Pile of Gems | $9.99 | One-time |
| A Handful of Gems | $9.99 | One-time |
| Special Pack IV | $9.99 | One-time |
| Pouch of Gems | $19.99 | One-time |
| Special Pack VI | $19.99 | One-time |
| Bag of Gems | $19.99 | One-time |