Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗AIDIS Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
從開服到現在,經歷過無數次的合作,不斷優化豐富內容,活動也很活潑,資源也送很足,重要的抽獎算很好抽,不像很多遊戲機制,花大筆錢沒收穫沒價值
第一次為了支持的遊戲寫評論,歷經寶船時代在到現在原廠接收回去經營,我是台日版雙修玩家,可以感覺的到原廠對克勞迪亞的用心,未來也會一直支持,希望遊戲能長長久久~日版也要六週年了,恭喜~
認真覺得這款遊戲帶有小時候像素風格,也有新穎的系統,玩遊戲不需要橫著玩(我非常在意)角色練成不需要嗑進也能練的很強,如果追求極限就花更多時間,不然就當課長吧,至少我到現在花不到1000也玩的很爽; 遊玩時間不會太多,也有自動功能,養成輕鬆,就是練聖物要花非常長的時間就是了; 個人認為活動太農了…還要抓時間上去打,不然很難把所有獎勵拿完,除了這點我想不到有什麼缺點了。
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